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PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Thu Mar 20, 2003 10:06 pm
Tried to search around but couldnt find any info on this. Also not sure if this is the correct catergory but here I go:
Adding AI axis to jail cells. When i play around in the map, i get shot. Is there a way to add them without weapons? I wouldn't want to use a clip brush, cause i would like someone to be able to shoot them. (Again, if this is somewhere else in the forum, i am sorry - i did try to search) I am using the right click/ai. Just found them in posed. I will try that, but if anyone could help, please do.
E
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
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by Butch » Thu Mar 20, 2003 10:48 pm
with the ai selected, press I, then select weapon or set to none
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Thu Mar 20, 2003 11:20 pm
easy enough for me. thanks Butch.
mohaa_rox
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by mohaa_rox » Fri Mar 21, 2003 4:47 am
But they will stay in a funny position, with their arms pushed forward and looking like idiots. May wanna make some idle anims.
Live to map, not map to live.
-mohaa_rox, .map
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PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Fri Mar 21, 2003 2:34 pm
To do that, do u mean after I open up ai parameters, make them idle or is it something more complicated?
mohaa_rox
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by mohaa_rox » Fri Mar 21, 2003 2:39 pm
That's more complicated using scripting.
Live to map, not map to live.
-mohaa_rox, .map
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PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Fri Mar 21, 2003 2:53 pm
ohh. Im not so good at the complicated scripting. I will try just using ai parameters.
Thanks all
jv_map
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by jv_map » Fri Mar 21, 2003 2:57 pm
It's probably a good idea to set key / value:
enableEnemy /
0
for all of your prisoners so they won't bite you
.
PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Fri Mar 21, 2003 3:00 pm
I will give that a go too, thanks