Can't run my map

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PaperOwl
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Can't run my map

Post by PaperOwl »

I seem to be having some trouble. I made the box according to the tutorial, saved it as "first room.map", compiled it using MBuilder, and then when MOHAA started, the console was up and nothing happened. I typed "maplist" and my map wasn't listed. I looked in the main\maps directory and I didn't see any first room.bsp file, only .map and .bak files and Builder. Can someone help me run my map I made? Thanks.
panTera
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Post by panTera »

More and more people seem to be having this kinda trouble with mbuilder. In theory, if your .map file is stored in main\maps then the .bsp should also be placed there after a compile. If not you might wanna check some other folders (maps\dm) in your main-directory and look for the .bsp file.

Also be sure to do the following: Go to Other options in mbuilder, and check the 'Copy bsp to mapdirectory', and just select 'Single player' instead of 'FFA'. If Mohaa is set to launch automatically after compile, then the map should be loaded, *but* then the sounds won't work. It's weird, mohaa doesn't seem to be able to start your map in FFA-mode. (at least I can't).
? Therefore my advice is to set it to copy to single player (which will place the bsp in main\maps) and uncheck 'launch mohaa...'. After the compile, copy your .bsp from main\maps to main\maps\dm and start mohaa. Anyway, this is how I use to do it.
PaperOwl
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Post by PaperOwl »

Thanks for the help, but I still have the same problem. How do I load my map in the game? Do I type 'maplist' at the console and is it supposed to be on that list? I still haven't found the .bsp file and I checked my whole hard drive using 'Search'. Could you try to help me? Thanks again.
General Specific
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Post by General Specific »

well, if you want to test your map, if it is DM/TDM then just places the BSP, PRT and VIS files in your MOHAA/main/maps/dm directory, then open the game, go to multiplayer, start a new game, and select your map, it should be on the list, but if it isn't then something is stuffed up.
if it's an OBJ map then do the same thing but place the file in MOHAA/main/maps/obj/, and if it is a singleplayer map then just put it in your MOHAA/main/maps directory, and to load it by using the maplist command and selecting your map, or by typing "map <mapname>" in the console, where <mapname> is the name of the map you want to load.
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Ace of Spades
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Post by Ace of Spades »

Please tell us what your directories are set up as in Mbuilder. And I'm not so sure you need all the files (.bsp .prt .vis) in the maps/dm or maps/obj directory depending on what type of map you have. Just the .bsp file should be fine to check it out.

Ace

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PaperOwl
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Post by PaperOwl »

The 'Game Directory' goes to the folder with the MOHAA exe in it. The "Compiler Directory' goes to the folder with MOH Radiant in it. The 'Map Source Directory' goes to the folder main\maps.

I downloaded a new copy of MBuilder from a different location in case I had gotten a bad file or something, but that didn't work. Am I supposed to be able to see a file called "first room.bsp"? I can't. Is there anything I could have done while making the map to make it not be able to create a .bsp file? I still don't know how to run a map from the console. I typed "map first run" and it said "USAGE: map <map>". Also, when I compile the map, it says "*****ERROR*****" on the line above "Q3Map Version 1.00". One last thing: in the console after I compile it and it starts MOHAA, it says "Localization Error: 'MOHAA Console' does not have a localization entry". You might be able to make something of it. Thanks for your help.
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Jack Ruby
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Post by Jack Ruby »

Personally I dont even save any of my work to my mohaa folders, I paste my bsps into mohaa when I am ready, maybe its the long way round but its works for me, I usually have about 50 various copies of my map, every time I open it up I save it out again just so's I can retrace my steps , it will invariably go wrong somewhere and you dont want to retrace your steps, you could lose a month of work ( this is true of any work you do on a computer, always back up your work ).

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PaperOwl
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Post by PaperOwl »

Thanks guys for all your help. I think I forgot to put a light in the map or I deleted it by accident :D . You've all been a big help in this. I just deleted the map and built another one just like it and it worked. This is the first time I posted a message on any forum and I was amazed at how nice and how helpful you all were. If I ever need help again, I know where to turn. Thanks a million.

--PaperOwl
nuggets
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Post by nuggets »

and not only that!!!

in a couple of weeks or so you'll be seeing people posting things on here and you'll be saying to yourself "i know how to answer that!!!"

that's the great thing about this forum, every1 has something to contribute and never asks for anything in return :D

GROUP HUG!!!
hope this helps, prob not cos it's all foreign 2 me :-/
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mohaa_rox
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Post by mohaa_rox »

HAHA! That's how I started too. I started contributing to the forums by answering ppl's questions and sent some of my tuts to Surg.
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Ace of Spades
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Post by Ace of Spades »

Well, that's why I like this forum. For the most part, everyone is of great help, Most peoples attitudes and Language are under control and people are basically very nice. Just keep asking questions and helping others and you will learn a bunch, too! Happy Mapping!

Ace

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