Another Funny door
Moderator: Moderators
Another Funny door
When I was making my underwater map i had a few problems. First off this
/forum/viewtopic.php?t=2266
Check out the picture in the game
My door looks like that when I try to open it. Its actually two doors put together to open at the same time. Instead it is doing that. Yes I put the origin into where I want the doors to turn. But that doesnt work for somereason.
-----------------------|-------------------------
|O.........................|.........................O...|
|R.........................|..........................R..|
|I..........................|..........................I...|
|G.........................|..........................G..|
|I..........................|..........................I...|
|N.........................|...........................N.|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
That what my door looks like that are two doors but they open from this
_________________(Top view)
and supposed to look like this when open
......../.....\......... (top view)
....../.........\.......
..../.............\.....
../.................\...
/.....................\.
.........................
But instead it opes like this
(top view)
1. ____________ from this to
2. \.............. this.
.....\.............
.......\...........
.........\.........
...........\.......
/forum/viewtopic.php?t=2266
Check out the picture in the game
My door looks like that when I try to open it. Its actually two doors put together to open at the same time. Instead it is doing that. Yes I put the origin into where I want the doors to turn. But that doesnt work for somereason.
-----------------------|-------------------------
|O.........................|.........................O...|
|R.........................|..........................R..|
|I..........................|..........................I...|
|G.........................|..........................G..|
|I..........................|..........................I...|
|N.........................|...........................N.|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
|...........................|..............................|
That what my door looks like that are two doors but they open from this
_________________(Top view)
and supposed to look like this when open
......../.....\......... (top view)
....../.........\.......
..../.............\.....
../.................\...
/.....................\.
.........................
But instead it opes like this
(top view)
1. ____________ from this to
2. \.............. this.
.....\.............
.......\...........
.........\.........
...........\.......
Well two brushes are the two doors. Plus I have two origins for the two doors. When I tested this kind of mapping in a test room where I made a bunch of stuff I wanted to see what it would look like in a game that im going to make. And the doors opened just fine no problems there. but when I made the same exact thing in this map and compiled it rotated in the middle. 
To make a door, make a brush for the door and another one with origin texture. Select both and turn this into a func_rotatingdoor.
If you select then one of these two brushes and press Ctrl+e, both should become selected.
Have you selcted all four brushes for turning this into a func_rotatingdoor?
You must make each door seperatly and the engine will know that they belong together
If you select then one of these two brushes and press Ctrl+e, both should become selected.
Have you selcted all four brushes for turning this into a func_rotatingdoor?
You must make each door seperatly and the engine will know that they belong together
So even... : My English is probably to bad for this: Read it twice, don't know
Looking at the ASCII-artwork in your first post:
These are TWO doors! Again: They have to be build seperatly!
Make the left wing: Turn one door brush plus one origin brush BOTH SELECTED into the 1st func_rotatingdoor, then make the right wing the same way or copy the left.
Looking at the ASCII-artwork in your first post:
These are TWO doors! Again: They have to be build seperatly!
Make the left wing: Turn one door brush plus one origin brush BOTH SELECTED into the 1st func_rotatingdoor, then make the right wing the same way or copy the left.

