A death-match version of Vemork factory!

Made a map or mod? Announce it in this forum!

Moderator: Moderators

Post Reply
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

A death-match version of Vemork factory!

Post by Bjarne BZR »

So... with very little effort I made a Death-match version of my Vemork factory.

Actually, its the same .bsp file as the objective version.
I just stole some scripting code from the exploder system ( exploder.scr ) and twisted it for my evil :twisted: purposes to remove all traces of the objectives from the map. Did not even need to recomplie it! :D

So check it out at tha site: All together now.... W W W . R J U K A N P R O J E C T . T K :shock:
Admin .MAP Forums
Image
Head above heels.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Yay I like deathmatch better than objective :).

Nice 8).
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Nooooooo! jv! How can you say that! :?:

( OK, Bjarne, stop this shouting... We'll have no trouble here. )

I think the game gets a nice strategic touch in Obj maps... It gets more complex than just extermination. I love winning a game alone against multiple enemies just because they failed to protect their objective in their selfish hunt for fraggs :D ( Granted, I doesent happen that often :oops: )
Admin .MAP Forums
Image
Head above heels.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

jv_map wrote:Yay I like deathmatch better than objective :).

Nice 8).
Me too. :P :D
Live to map, not map to live.
-mohaa_rox, .map
moderator
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

I'm always killed first and don't want to wait 10 minutes before attempting to have some fun again :wink:
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

*Bjarne takes a deap breath to control his frustration*
.
.
.
( every dot is one minute )
.
.
*Bjarne stops hyperventilating*
.
.
.
.
.
*Bjarne realises that he should be glad that he could give his friends big joy with very little effort by releasing the DM map*
.
*Bjarne starts to smile*
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
*He is still smiling*
.........................................................................................
:D
Admin .MAP Forums
Image
Head above heels.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

:lol: :lol: :lol: :lol: :lol:

LOL! I have obj cause we have to wait long, but for your map, it's worth the wait. :wink:
Live to map, not map to live.
-mohaa_rox, .map
moderator
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Ohhh... :oops: Thanx... :oops:
Admin .MAP Forums
Image
Head above heels.
nihilo
Sergeant Major
Posts: 107
Joined: Thu Mar 13, 2003 6:07 am

Post by nihilo »

Is this turning into a what type of map you like better string?

In that case I gotta say that I prefer obj over dm. But I gotta qualify that by saying I like obj where there is infinite respawn better than either. The teamwork on an obj makes it SO much better. And I'll never forget the time I took on the entire opposition and held the objective single handed. Bragging rights.
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

What I aimed for with this map ( originally an obj ) was a new kind of map. Its not a big "new", but I feel that all the EA maps ( and maps in general ) are often limited in the way an objective can be approached. I tried to make Vemork factory more "open to suggestions":

The distiller bomb room can be accessed in 5 ways ( that I know of :) ).
The desk document room can be approached in 5-9 ways ( depening on how you count ).
The wall document room can be approached in about 5 ways.

And the 3 objectives ar not located in such a way that they must be acieved in a certain order. This all combines into an objective map that is very hard for the defenders to defend ( read: to be on the defending team does not nessesarily give an advantage, as it does in the EA maps).
Admin .MAP Forums
Image
Head above heels.
Post Reply