map make map maker make me a match (match maker match maker)
Moderator: Moderators
map make map maker make me a match (match maker match maker)
JK lol. Do I need to make my whole map detailed or just the parts the are blocking my views?
You can make your whole map detailed.
There is nothing wrong with doing that.
In fact most all the maps made for moh/aa and moh/aas are set to detail.
Its not going to make it 1 large "LEAF_NODE" (yes thats its name, not portal)
the editor has crossing points that break it up anyway.
The default is 1024x1024 units.
If you dont believe me try turning it on by selecting
VIEW/SHOW/SHOWBLOCKS
All those blue lines, they cut thru the map anyway.
Yes you need to use "MANVIS" to keep framerates down.
Now as for Storms tutorial on VIS, He read the SDK.
All that information comes with the editor.
Read it sometime.
There is nothing wrong with doing that.
In fact most all the maps made for moh/aa and moh/aas are set to detail.
Its not going to make it 1 large "LEAF_NODE" (yes thats its name, not portal)
the editor has crossing points that break it up anyway.
The default is 1024x1024 units.
If you dont believe me try turning it on by selecting
VIEW/SHOW/SHOWBLOCKS
All those blue lines, they cut thru the map anyway.
Yes you need to use "MANVIS" to keep framerates down.
Now as for Storms tutorial on VIS, He read the SDK.
All that information comes with the editor.
Read it sometime.
Oh yea, that would make a differance.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and Throw out the SDK instructions.
They build everything as a structure, and use area portals.
Go figure.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and Throw out the SDK instructions.
They build everything as a structure, and use area portals.
Go figure.

