bomber exploder

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UBER_SOLDAT
Warrant Officer
Posts: 127
Joined: Wed Aug 07, 2002 7:44 pm
Location: ENGLAND
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bomber exploder

Post by UBER_SOLDAT »

i've nearly finished my SP map, and i just need to find out how to do a few more things:

1. i want to have a bomber fly past a bunker, drop a bomb, and then have an exploder destroy parts of the walls. Do i have to use a trigger with the flags set to projectiles, or use 'wait' in the script when i call the bomber thread to wait the time it takes for the bomb to hit the bunker? Also, does the bomb automatically appear when the bomber gets in line with the bombs path?

2. i going to do an allied barricade, with mg's, but the only stat mg is the mg42, which is german. is there any way of making a BAR like a turret weapon, like the MG42, or can you use the 30cal MG. I've only seen the BAR as a 'player_weapon', which are ones you have to pick up, and the 30cal i've seen is fixed to the jeep from mission 1.
Wombat
Colour Sergeant
Posts: 93
Joined: Fri Jun 14, 2002 5:10 pm
Location: Adelaide, Australia
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Post by Wombat »

in answer to question 1
yes
it would be easier to setup, a damage trigger to set off the exploder(ing) wall.

as i found the setthread function doesn't work for when the bomb reaches it's destination. (last info_splinepath[bomb])

yes the bomb will automatically appear when the plane passes over the bomb path(start). the plane will continue on its path, and the bomb will follow its bombing path

i have a plane , bombing a sherman tank, then the tank rolls over, onto it's side , that uses the damage trigger method....if you want i may send it to you, or modify one of my other plane maps.....you may have seen my test map---6planesbombing, with truck slalom....and ai, riding in the truck
Wombat's
Eats roots shoots then leaves...........
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