Request new bot features here!

Please use this forum to ask all your MoHAA Bots questions / discussions

Moderator: Moderators

Post Reply
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Request new bot features here!

Post by jv_map »

I've started on version 1.01 ;).
Last edited by jv_map on Sun Mar 30, 2003 7:51 pm, edited 1 time in total.
Image
Godflesh
Lance Corporal
Posts: 12
Joined: Sun Mar 16, 2003 10:59 am
Location: Holland
Contact:

:)

Post by Godflesh »

YES! This is really great news :)

Here's my list:

-bots for the "official MOH maps" <--
-being able to give commands to bots (camp here, cover me etc)
-bots who can "learn" levels (like Erazerbot for Quake2)
-bots which also work in Spearhead
-bots who can pick up healthpacks from a killed enemy
-bots who can for instance also play deathmatch instead of only "objective based" maps
-bots who pick up grenades and throw it back at you :)
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I've already said this but:
- Add new skill levels to make the bots more dangerous.
- Add fine grained control over the different bot skills ( speed, aim and stuff ).

The rest is already listed by Godflesh ( they already throw nades back at you, and throw themselves on nades to save the others b.t.w. :D ).
Admin .MAP Forums
Image
Head above heels.
User avatar
Butch
Lieutenant Colonel
Posts: 398
Joined: Fri Jan 24, 2003 11:30 am

Post by Butch »

well,

my only idea is for SQUAD BOTS, bots that lock on to a friendly human player and follow them, cover them etc, until the player is killed, and then they look for another human buddy
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

i don't know if i'm asking too much here but i was gonna look at it myself anyway...

how about making a gui where you can select diferent bots to appear in the level, i'm sure a man of your capabilities won't fine this a problem

if u can't b assed with that then let me know and i'll keep looking at it, it'll b a gr8 addition 2 the game :D
hope this helps, prob not cos it's all foreign 2 me :-/
7th Es Cyborg
First Lieutenant
Posts: 189
Joined: Fri Dec 13, 2002 5:00 pm
Location: PA
Contact:

Post by 7th Es Cyborg »

Ok, so when are we going to get the Austin Powers Fembots working - hehe
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

I know! Once you kill your friendly bots, they kill you back, like PODBot!
Live to map, not map to live.
-mohaa_rox, .map
moderator
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

bots who can pick up healthpacks from a killed enemy

Already implemented in v1.0 ;)

Add new skill levels to make the bots more dangerous.

Working on that 8), they own me now :oops:

my only idea is for SQUAD BOTS, bots that lock on to a friendly human player and follow them, cover them etc, until the player is killed, and then they look for another human buddy

Following is already implemented, might increase the following priority though. Could be annoying for snipers maybe.

I know! Once you kill your friendly bots, they kill you back, like PODBot!

Can do that, but might irritate players :?
Image
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Haha! That would show team killers!

How about random bot messages, like
[BoT]Surgeon: visit .map, a great site
[BoT]jv_map: i'm working on bots, give me suggestions for 1.01!
[BoT]mohaa_rox: scripting rulez!!!!! HAHAHA!!!!!
[BoT]Ace of Spades: you're an animal!

:wink:
Live to map, not map to live.
-mohaa_rox, .map
moderator
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I know! Once you kill your friendly bots, they kill you back, like PODBot!
Can do that, but might irritate players


If you do it, be sure to make it easy to remove.
Like jvbot_bots_are_TK'ing_bastards 0

...because it would irritate me :wink:
Admin .MAP Forums
Image
Head above heels.
Oddball_Woof
Sergeant
Posts: 74
Joined: Tue Aug 06, 2002 9:32 am
Location: London UK

Post by Oddball_Woof »

Hi JV,

Yes we hope to include some example maps for the Pacific Mod with your Bots and hence redistrib your bot pack with the PACMOD packs.
Squad tactics would be great especially as I hope to create a scene with a mass beach storming in support of the player with Japanese dug into hidden bunkers with supporting Naval Gunfire.

As you can appreciate there is so much going on with the MOD that niether Balr nor I have had much time for mapping recently :-(
So any support and upgrades are much much appreciated.

We shall include a credit on any screens such as loading screens saying
" JV BOTS included" or something. Do you have a little visual logo we could add? Or I could make one quickly if you want.

Oddball
Oddball_Woof
Sergeant
Posts: 74
Joined: Tue Aug 06, 2002 9:32 am
Location: London UK

Post by Oddball_Woof »

Specifically for Pacific Maps.

Could you try to create a "BANZAI" suicidal Japanese attack mode?

Perhaps a specific type of Officer can cause local Japanese Bots to go into a frenzy and charge either a specific location or player?
The opposite could be marines getting their blood up and storming hell for leather.

The characteristics would be a headlong charge shouting with either little firing or wildly in accurate firing.

People are working on an Officer with Katana (sword).

Whatever you can implement would be appreciate.

Perhaps you could think of it along the lines of group or area moral.
For example cowering, suppressed, Good moral, fanatic, Hot blooded, Green, veteran.

For example if sustained casualities reach a specific number at one location Marines might begin cowering and feeling suppressed hiding behind sand dunes at a beach landing.

Oddball
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

JV, why don't you join the Pac MOd?
Live to map, not map to live.
-mohaa_rox, .map
moderator
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

mohaa_rox wrote:JV, why don't you join the Pac MOd?
There's more on earth than Pac MOd ;).

Thanks for the info Oddball, I'll see what's possible. 8)
Image
Magus CPD OZZY
Private
Posts: 8
Joined: Fri Mar 21, 2003 12:47 pm

hehehe

Post by Magus CPD OZZY »

Hey JV i need to give a name for the bot but i cant do that!
can you tell me how or implement it in the new version!
I need to make the bot wait for his death.... i have this problem too!
and make him respawn.... for maps with OBJ.... i can make it with script but if you can make it more easy... like
jvbot_bots_respawn 0

i have release my map in my country for test purpose but if you want i can send you my map to you give a look to my bot hehehehe...

thanks you are making a great work!
Post Reply