How do people make GUNS?
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How do people make GUNS?
I have looked through all of the tiki files and textures and shaders and pretty much understand how to set up the basic pk3 file for the gun. But i dont understand is when you model a gun do you have to add like triggers at the end of the gun where the muzzle will come out and where you will reaload? After seeing the Flamer I was amazed that people can make this without having the company help them with tuts. So if anyone know any thing do tell.
- ZeroSkaten
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oooo, can you post a picture of the greese gun? 
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- ZeroSkaten
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If you ever need help with the tut i'd be glad to help
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A few Programs. Gmax, Milkshape. And something else I dont remeber.
I finished 80% of the tutorials for "Modeling for Beginners".
The reason I am using Gmax is that I dont have the money to buy 3dsmax and Gmax is really much easier to use then stupid Milkshape. I only use milkshape to export it into a MOHAA file. BTW I finally got my Greece gun exported into MOHRadiant. Its looking nice. I jsut need to add some textures and add some Invisible triggers in Milk Shape. Oh and try to make a shader adn a tiki file for it.
I finished 80% of the tutorials for "Modeling for Beginners".
The reason I am using Gmax is that I dont have the money to buy 3dsmax and Gmax is really much easier to use then stupid Milkshape. I only use milkshape to export it into a MOHAA file. BTW I finally got my Greece gun exported into MOHRadiant. Its looking nice. I jsut need to add some textures and add some Invisible triggers in Milk Shape. Oh and try to make a shader adn a tiki file for it.
- ZeroSkaten
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When you export from milkshape the tikis and shaders are automaticly made
. I've got a picture of an m2 carbine i made.
It's got some glitches i dont know how to fix (the white spots around the gun)

BTW there is no way to actually replace the guns in MOH:AA with Milkshape. It's only possible with 3ds max.

BTW there is no way to actually replace the guns in MOH:AA with Milkshape. It's only possible with 3ds max.
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- ZeroSkaten
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If you've looked at my beretta model post, you'd know. You need someone with 3ds max to export it to a *skl format then they change that to a *skd format then you can use it in game.
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brendank310
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you can export your model, with no bones. then edit the exported tiki. that could make it a model, but there are no new animations. so it looks kinda funny if your dont align it properly. check out www.planetmedalofhonor.com/aoi/screenies.html look at the ingame. i made all of those in milkshape(which is awesome by the way). there are no animations for reloads etc. although the mp5 looks like it does, because i modeled the clip away from the gun. well if you need anything else just drop a note in the aoi forums.
- ZeroSkaten
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THATS RAD! umm, how can i get it ingame (like in the guys hands)?
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Visit my site: http://www.planetmedalofhonor.com/hk/
As I say: A 3d model a day keeps the career consultant away.
BTW that me in the picture

Visit my site: http://www.planetmedalofhonor.com/hk/
As I say: A 3d model a day keeps the career consultant away.
