Beretta Model Finished

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ZeroSkaten
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Beretta Model Finished

Post by ZeroSkaten »

Yo guys,

I just finished my Beretta model. I need someone who could skin it for me :oops: . I suck at skinning :wink: .

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jv_map
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Post by jv_map »

Did you create this from scratch?

Very nice work if you did 8)
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mohaa_rox
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Post by mohaa_rox »

Could you make that ingame? Replace a weapon?
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Post by ZeroSkaten »

Together we will leave no posts un awnsered!
BTW that me in the picture :wink:
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As I say: A 3d model a day keeps the career consultant away.
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ZeroSkaten
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Post by ZeroSkaten »

I could get it in game. I just need someone who has 3ds max so they can export it for me. I'll also need a skinner :oops: .
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ZeroSkaten
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Post by ZeroSkaten »

I finished skinning it :D .

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nuggets
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Post by nuggets »

wow i'm impressed!!!

although... (and there's always an although) u'll need 2 b careful not 2 use too many vertices on the model, it'll kill fps down in the game

but even so... WOW!!! :D
hope this helps, prob not cos it's all foreign 2 me :-/
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ZeroSkaten
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Post by ZeroSkaten »

:? I'd say it's got an average poly count: 1350. I hope it doesn't do anything to the fps.

BTW thanks for the compliment :)
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ZeroSkaten
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Post by ZeroSkaten »

Is there anyone here who has 3ds max and could export it for me?
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Post by _Snake_ »

Just to cut in, you don't need to find someone with 3ds, you need to find someone with Lightray3D with the Mohaa import/export tools. EA never supplied the community with tools to make weapons but Scorpio made it possible.

So find someone with LR3d and the i/e tools and you should be good to go.

PS. And you post a pic of the gun textured? I might be able to help if you want me to.
:D
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ZeroSkaten
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Post by ZeroSkaten »

That would work too :D
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