Reading up on the ubersound workaround. I have in my map an explosion and i am trying to get sound for this:
classname fx_explosion_bombwall
model emitters/explosion_bombwall.tik
I can't find this in ubersound.scr.
Any help? Im VERY new to working with sound.
Sound prob
Moderator: Moderators
The tik file itself has the sound line commented out as stated above. Try using the alias (in the ubersound.scr file)
m6l3_explode_interior1
or
m6l3_explode_interior2
Give your exolosion effect a targetname of something like bombed_wall_1
and then in your script write:
$bombed_wall_1 playsound m6l3_explode_interior1
That should get you the sound your looking for.
When I use the ubersound workaround I rename the alias to something custom so as not to be confused with the original alias. So if it were me I would copy the alias cache m6l3_explode1 line to my custom tiki file and then rename the alias to my_bombed_wall_sound and of course leave all the other parameters as is and in the quotes I would add my mapname and obj and dm like so "mymapname obj dm " and get rid of any other name in the quotes. Then in script I just call the custom named alias instead.
G3mInI
m6l3_explode_interior1
or
m6l3_explode_interior2
Give your exolosion effect a targetname of something like bombed_wall_1
and then in your script write:
$bombed_wall_1 playsound m6l3_explode_interior1
That should get you the sound your looking for.
When I use the ubersound workaround I rename the alias to something custom so as not to be confused with the original alias. So if it were me I would copy the alias cache m6l3_explode1 line to my custom tiki file and then rename the alias to my_bombed_wall_sound and of course leave all the other parameters as is and in the quotes I would add my mapname and obj and dm like so "mymapname obj dm " and get rid of any other name in the quotes. Then in script I just call the custom named alias instead.
G3mInI