1.
When the Mbuilder compiles the map the processing of radiodisity lighting was skipped because "there were no VIS data present". I had set the ambientlight to max 70 70 70, but the ambientlight is faint much like at dusk. I thought it would be something like highnoon. what must be done to rectify this.
2.
Can someone also clarify the terms VIS and DETAIL BRUSHES and how they are related. i have looked at various explainations for detail brushes, but it does not make logical sense.
thanks
radiodisity lighting error
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coolmintyice
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- ZeroSkaten
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i didn't know that radiosity turns off when the map is leaked
. That's what makes the low compile times 
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Visit my site: http://www.planetmedalofhonor.com/hk/
As I say: A 3d model a day keeps the career consultant away.
