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Hashmark13
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Need tut links

Post by Hashmark13 »

Ok i am having trouble finding these following tutorials:

changing of door sounds
light switch
elevator

if i think of some more i need i will let you know :P
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Yarik
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Post by Yarik »

I can help with the door thing. When you make a door press "N" and in the scroll bar go down until its says change sound or play different sound in game. I cant really remeber exactly what its called but that should work for you. Note: The sound will only work if its an original sound UNLESS you know how to edit the Ubersound.scr Just go to the tutorial page and read the Ubersound workaround and you will get it.
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wacko
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Post by wacko »

I didn't know for a long time, now I'm still not sure. Is it the following way?

What you can enter as a sound to be used is one of the aliasnames you'll find in the pak0.pk3/ubersound/ubersound.scr in lots of lines like:
aliascache door_wood_open_move1 sound/mechanics/DoorWoodOpen_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"

The red part is what you'll have to enter in the door properties.
Hashmark13
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Post by Hashmark13 »

thx for trying on the door thing there is a simpler way its like hit N and targetname: doortype
and the other little box you type metal
but its a little different cant figure it out... i seen it some where
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Jack Ruby
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Post by Jack Ruby »

I think its hit N, then targetname doortype, then its either wood or metal to get the wood or metal door sounds.

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mohaa_rox
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Post by mohaa_rox »

$doortype
Live to map, not map to live.
-mohaa_rox, .map
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wacko
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Post by wacko »

and now, it's not working in MY map!

i have a metal sliding door triggered by a trigger_use to open it.
gave it key/value
sound_move / door_metal_open_move2 and
sound_stop / door_metal_close_stop1
both exist in uebersound.scr, when i put them in my tik and precache 'em, the engine even says, they are precached twice, but that door still has its wooden sound.

errm... why?
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Gen Cobra
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Post by Gen Cobra »

mohaa_rox wrote:$doortype
You don't need the $.

Just

key: doortype
value: metal or wood or whatever
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Zip
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Post by Zip »

I have a metal garage door. I tried doortype = metal, but it's a regular metal door sound, not what I'm after. How do I get the sound for garage doors?

Bare in mind my noobiness! :roll:
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wacko
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Post by wacko »

Come over to this thread!
This is what you're looking for, though still without solution...
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