A Sky with my own texture

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Krom
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Joined: Sun Aug 25, 2002 7:51 am

A Sky with my own texture

Post by Krom »

hello, how to make a sky with my own texture please ?
I already made textures but not for the sky, it seems that it is not the same process
thanks

krom

ps: im french and i hope that you understand me :wink:
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tltrude
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sky

Post by tltrude »

Basically, you have to make a shader for it and 6 jpg textures (up, down, left, right, front, and back) and a TGA image. I have tried, but have never been able to get it to work. Here is what the shader looks like for the most common sky:

textures/sky/mohday2
{
qer_editorimage textures/sky/mohday1.tga
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/mohday2 512 -
}

The sky shader can be found in the scripts folder of Pak0.pk3 which you can open with winzip (change the pk3 to zip). The shader files are text files that you can open with wordpad. The texture jpg files are in the texture/sky folder of Pak2.pk3 or in the env folder of Pak1.pk3. I have know idea where that TGA image is because my computer can't find it in the game files I copied (maybe I deleted it).

Good luck!
Tom Trude,

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kdja
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Post by kdja »

There is a tutorial on TMT for it.


kdja
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www.modtheater.com

For all your modding needs !!!!!!!
Krom
Lance Corporal
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Joined: Sun Aug 25, 2002 7:51 am

ok

Post by Krom »

thank you very much , but what is TMT :?:
Krom
Lance Corporal
Posts: 10
Joined: Sun Aug 25, 2002 7:51 am

well

Post by Krom »

sorry I had not seen the link
Krom
Lance Corporal
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well well

Post by Krom »

no tuts for making a "personal" sky on your site :(
UBER_SOLDAT
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Post by UBER_SOLDAT »

i just skipped thru all the replies, so i dont know if anyones already said this. The sky textures, up, down etc are all in the env folder, and the files are in the same pak file as the textures.
kdja
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Post by kdja »

TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
Krom
Lance Corporal
Posts: 10
Joined: Sun Aug 25, 2002 7:51 am

thanks

Post by Krom »

:)
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