my map is roughly 3000 x 3000 x 800
i entered the following into the worldspawn entity to achieve a fog effect:
farplane: 2500
farplane_color: .333 .333 .333
and this is the result:
<img src=http://www.pitt.edu/~monst3/images/shot14.gif></img>
but why does the floor display fog. i was looking for an effect similar to the fog in the "cross roads" multiplayer map for mohaa. how do i resolve this issue?
thanks for your help
fog problem
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panTera
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Right now the floor seems to be one large flat brush. Have you tried to split it up and make it more uneven in stead of completely horizontal? (for example just split the floor up into four squares and drag the four corner vertices in the middle a little upwards). See if that helps.
I see this effect a lot in maps, also on long straight walls or even worse on long flat treelines which look terrible that way. Usually when I make a small angle in the brush or split it up the fog is gone or at least less obvious.
I see this effect a lot in maps, also on long straight walls or even worse on long flat treelines which look terrible that way. Usually when I make a small angle in the brush or split it up the fog is gone or at least less obvious.
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Bjarne BZR
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I tihink the biggest problem here is that you can see te sky in this thick fog... if you use skycaulk ( or was it skyclip ) in the common texture group, youll get a better fog...
Or maby the farplane: 2500 is just to test? Using a larger farplane number vill get a better "haze" effect istead of the "pea-soup" you get here
Or maby the farplane: 2500 is just to test? Using a larger farplane number vill get a better "haze" effect istead of the "pea-soup" you get here
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HUNTER--{A}--
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