Topic: Three types of caulk?
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Random Error
- Lance Corporal
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- Joined: Wed Jun 05, 2002 9:04 am
- Location: Netherlands
Topic: Three types of caulk?
There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know if anyone knows the actual difference between those two textures.
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know if anyone knows the actual difference between those two textures.
Re: Topic: Three types of caulk?
Random Error wrote:There are three different textures that have caulk on them:
static_visible
caulk
blank_lightmap
I know the blank_lightmap is not the one to use, because it makes brushes white instead of invisible. What about the other two? Some people say use "caulk" some say "static_visible". I would like to know if anyone knows the actual difference between those two textures.
blanlk_lightmap is visivle and white
caulk is invisible
static_visible is ghost like it's there but you can barely see it, walk through it
use the caulk usless you want to beable to where something might be then use blank_lightmap
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tstrait72
- Second Lieutenant
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I got this from the Q3Radiant Manual:
"Caulking
It is possible to even further reduce the number of brush faces being calculated by applying a special non-drawing, but "solid" texture called "caulk" (common/caulk) to surfaces that cannot be seen in the game. When seen in the editor, this texture is a bright garish pink. In the game, it does not draw at all."
'nuff said...
"Caulking
It is possible to even further reduce the number of brush faces being calculated by applying a special non-drawing, but "solid" texture called "caulk" (common/caulk) to surfaces that cannot be seen in the game. When seen in the editor, this texture is a bright garish pink. In the game, it does not draw at all."
'nuff said...
MOHRadient is not the same as Q3Radient
they altered MOHRadient
and they are not pink
the regular chalk is invisible but you cant walk through where it is and it leaves a shadow on the ground where it is
geess guys make a small test map and make 3 128 squares
and put a different caulk each one and see what it does
thats what I done
good suggestion
make a small map
put your stuff on it and test before you put it on a large map
that way you can compile quickly and test
and make sure all works the way you want before adding it to your map
you plan to put out.
they altered MOHRadient
and they are not pink
the regular chalk is invisible but you cant walk through where it is and it leaves a shadow on the ground where it is
geess guys make a small test map and make 3 128 squares
and put a different caulk each one and see what it does
thats what I done
good suggestion
make a small map
put your stuff on it and test before you put it on a large map
that way you can compile quickly and test
and make sure all works the way you want before adding it to your map
you plan to put out.
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Random Error
- Lance Corporal
- Posts: 10
- Joined: Wed Jun 05, 2002 9:04 am
- Location: Netherlands
You need to enter the name and path of the textures: common/blank_lightmap and common/caulk.
I had to try several times to get it to work.
I had to try several times to get it to work.
Last edited by Random Error on Fri Jun 07, 2002 3:40 pm, edited 1 time in total.
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Hashmark13
- Major
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- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
The visible caulk is best for big wingows just place the visible caulk and place glass clip in the same place now select both and make func window and it makes very nice window... 
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
- Ace of Spades
- Major
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- Joined: Thu Jan 30, 2003 8:50 am
- Location: West Coast, USA
Moal said:
Ace
8)
I'm liking it. Make a test map like he said and the only thing you do is test stuff out. Like he said!geess guys make a small test map and make 3 128 squares
and put a different caulk each one and see what it does
thats what I done
good suggestion
make a small map
put your stuff on it and test before you put it on a large map
that way you can compile quickly and test
and make sure all works the way you want before adding it to your map
you plan to put out.
Ace
8)

