yeh he still just stands there. when u get near him u lose 10 health but u cant actually see him hitting u...if that makes sense. how do i get him runnin around??
I had the same thing on my map. the german didn't move........... but the ai was in the script.
I got entdefs in the main dir. what else do i need to do. Maybe i haven't done something.
I started naming my files 'test_' when I realised my sound didn't work-I couldn't hear a thing!!! (I was checking my headphones!!!)
I got that fixed, but this one has me stumped! At least until I go through an utter thorough problem solving procedure, which might take a while! I placed a file Wombat made called new_generic_human.tik in the mohaa/mainmodels/human/ directory. So far I think I have everything right. The AI now shoots at me (with a globalai script) and moves to shoot (animated?-I guess). They didn't do this before I knew the 'globalai' script mechanism. Now, maybe it is the 'patrol' issue that I have to work on.
I'll try renaming Wombat's file to test_patrol and see if that works. If anyone has any ideas or anything they knew that worked for them please post everything you know/did!! Thankyou!