Problem after reinstall ;D

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mohaa_rox
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Post by mohaa_rox »

It's a long story. I'm using my dad's laptop ATM, cause my PC is down.
Live to map, not map to live.
-mohaa_rox, .map
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NoTarget
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Post by NoTarget »

Hehe.. ok :)

----------------------
Can somebody here send me the newest entdefs.pk3 file?
Maybe my file is not 'feeling well' :lol:
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Post by NoTarget »

Is nobody here who will test my .map file and see if it work?

:cry: :cry:
panTera
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Post by panTera »

no worries, we are all very busy I guess;) Send the .map file to dj_pantera@hotmail.com and I'll see if I can get it to load in radiant. (also send me the latest .bak file).
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Post by NoTarget »

Did you get it? :?:
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Post by panTera »

nope, didn't get anything. (the file is not over 1 mb in size is it?) If not, zip the files and try it again.


[edit:]
okay I got the map file and I have just loaded it in Radiant. Seems fine to me and it looks pretty clean (one tip: reduce the size of your skybox and make it thicker, because it will cost you FPS and a lot of extra compile time!) You should also use the caulk texture a lot more on brush faces you cannot see ingame. If you don't mind I could do some caulking for you.
So here's what I could do: I could save it under a different name and send it back to you. If you can still not open it, then the problem is not your map but Radiant or Mohaa. (Try to download the MohTools again, you never know.) At least you know your .map file is still intact :-)
Last edited by panTera on Sat Apr 05, 2003 1:58 pm, edited 1 time in total.
panTera
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Post by panTera »

hmm, I said it looked pretty clean, but after taking a closer look I now see you have a lot of overlapping brushes. I assume you're using the 'make hollow' tool?

take a look at /forum/viewtopic.php?t=2484&start=0&postdays=0&postorder=asc&highlight=, it's about 'mitering' your walls.
I've done a couple of walls and corners this way to show you what I mean. I'm sending you the .map right now.
NoTarget
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Post by NoTarget »

Ok. tnx!

Yes i have download te program many times, reinstall mohaa.
Can't load any map. But try to send it to me.
Ok, i will try to make my skybox thicker, i know my maps lagging :cry:

Can you upload the map? My incoming mail system is not working now :roll:

Edit: Yes, you can chaulk it and look my map better and less laggy :lol:
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mohaa_rox
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Post by mohaa_rox »

As in i can't boot up, my mobo is wrecked.
Live to map, not map to live.
-mohaa_rox, .map
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panTera
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Post by panTera »

I've temporarily uploaded it here: .mapfile -zip This map file is correct and you should be able to open it in radiant. Let me know what happens...
Last edited by panTera on Mon Apr 07, 2003 1:48 pm, edited 1 time in total.
NoTarget
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Post by NoTarget »

Ok. Tnx! I will try it now :D

EDIT:

Nope, i can't load it. After loading some few textures i get this error:

parsing brushParseEntity: { not found

I could just load 3% of the map :?

I know it is something about my mohradiant or something, but i have reinstal the program many times :?: :?:

:cry:


EDIT 2:

Can you Zip the whole MohaaTools folder to me?
Maybe that will help Image
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wacko
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Post by wacko »

Do you have any custom pk3s in your MOHAA folder? Something Radiant wants to load and crashes? Try to temporarily move all custom stuff to somewhere else, this might help!?

or a plugin for Radiant?!

[3rd edit in 2 minutes...]
if this doesn't work, did you reinstall Radiant and MOHAA over the existing versions? You should move them somewhere and do a complete new installation...
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Post by NoTarget »

I have remove any custom pk3 files. Done everything you said.
It didn't fix it :cry:
panTera
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Post by panTera »

This is a long post but try to take your time to read it all.
Okay let me start by saying you're not making this very clear! Look at what you say in your first post:
I got a problem. I have just format my harddrive
So i reinstall the mohradiant now.
When i load my map... (etc.)
Then you show a picture of the 3d view. So this means you have loaded your map (or at least some map) in radiant, right??
Also, you seem to have used textures from custom pk3's (there's nothing wrong with that, but it means that you have been mapping with custom pk3's in you main-folder:-> be careful with that, it's not a good thing!). The following textures were missing when I openend the mapfile:

Map_LoadFile: C:/Program Files/EA GAMES/MOHAA/MAIN/maps/notargetbase.map
Loading texture diverse/3.tga...failed!
Loading texture diverse/7.tga...failed!
Loading texture diverse/pro...failed!
Loading texture diverse/keys...failed!
Loading texture babes/1...failed!
Loading texture babes/2...failed!

(I don't think these missing textures would cause the error, but they can stop the map from loading in the game if their shaders are corrupted. If you want to use custom textures, then extract them from the custom pk3 and place them in a new folder. Then zip them in your own pk3 and distibute them with your map.)

Then you say: "I could just load 3% of the map"... Are you talking about Compiling or opening the map in Radiant? This is very confusing, and I can't help you if you're not clear.
Okay try this: first in Radiant go to "Edit-> Prefences", and uncheck "Load last map on open" if it is checked. Next, dowload the map file again from my link right here and try to load it again. (If it still doesn't work, then please look at the text at the bottom window in Radiant when you load the mapfile and copy this text here in the forum, so we can see what it says!)

I also did some checking and used the RogueBrush repair-plugin:
Purge Evil Polys:
Null face found on brush #961, killing.
Null face found on brush #964, killing.
Null face found on brush #965, killing.
Null face found on brush #966, killing.
4 evil polys purged.

Also: Remove Duplicate planes:
Removed face 5 from brush 1292
Removed ....etc.
37 faces removed.

Even with those 'evil polys' I am able to load the map, so I don't know if this would solve the problem, but at least some errors are now gone. There seems to be a lot more wrong with the mapfile than I thought. In fact it's too much to write down. I tried to compile the map and got a lot of errors:
-some "float plane bad normal" errors,
-degenerate planes,
-a couple of: Entity xxx of type 'light' leaked
-warning: leaf portals saw into leaf (!)
Nevertheless, the compile finished and I could play the map in Mohaa. But try to keep things clean and don't overlap so many brushes.

Another question: you say you are mapping for Mohaa, but do you also have Spearhead installed? If so, rename the "mainta" folder to something else before you start Radiant.
One last tip: Start Radiant, make a basic room with a player_start and a light and save it. Close Radiant and try to open that mapfile. Goodluck mate!
Last edited by panTera on Mon Apr 07, 2003 1:47 pm, edited 1 time in total.
NoTarget
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Post by NoTarget »

Ok.

1.
My first question was about the graphics in 3dview. Yes, i know i did load my map. And it was the SecretBase map, but NOW i can't load it anymore.

2.
Map_LoadFile: C:/Program Files/EA GAMES/MOHAA/MAIN/maps/notargetbase.map
Loading texture diverse/3.tga...failed!
Loading texture diverse/7.tga...failed!
Loading texture diverse/pro...failed!
Loading texture diverse/keys...failed!
Loading texture babes/1...failed!
Loading texture babes/2...failed!

Yes, i know that problem, i have complete the load of my map without the textures, i have those textures in my SecretBase.pk3
So that isn't the prob.

3.
Then you say: "I could just load 3% of the map"... Are you talking about Compiling or opening the map in Radiant?

Opening the map in Radiant :lol:

4.
you say you are mapping for Mohaa, but do you also have Spearhead installed?

Nope, no spearhead :P

5.
Wanna see my text when i load the map?
Here it is:

First loading all the textures and shaders!
And so loading the map:

Loading shader central_europe/church_interior_wall1 - central_europe.shader...done.
Loading shader common/caulk - common.shader...done.
Loading shader general_structure/bunker_walltrans - general_structure.shader...done.
Loading shader misc_outside/nugrass_set2atrans_corner - misc_outside.shader...done.
Loading shader central_europe/strtset_cew - central_europe.shader...done.
Loading shader das_boot/ironwall1 - das_boot.shader...done.
Loading shader common/nodraw - common.shader...done.
Loading shader general_industrial/deckgrate_set1 - general_industrial.shader...done.
parsing brushParseEntity: { not found


:shock:
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