ok i was just shown about going into developer mode and using r_showtris 1 and tht did show me some errors
so when you type in fps 1 in mohaa the extra things there like mtex does anyone know what these letters and numbers mean that can exlpain here ?
is it helpfull to the bulding of the map?
fps 1 in mohaa
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tuffstuff7
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Mtex means mega-texel. A texel is a textured pixel to be rendered. mega-texel is 1m texels. The value is how many million texels you have to render and is a factor of number of faces and how much texture memory you are using.
It's better indication of map performance than fps is. Fps varies widely with the power of your system and the features and power of your graphics card. Mtex is a constant value (at a given resolution) regardless of your PC and graphics card.
Mtex is a better performance indicator, but it isn't perfect. It does not account for the performance hit caused by scripting, or other resource requirements, that aren't related to what's being displayed on the screen. The use of a significant number of very large textures will cause high mtex values, even with low face counts, and may not have much performance impact; depending on graphics memory.
An mtex value below 20 generally gives decent performance on all but the weakest systems and poor graphics cards. Mtex of 30 is no problem for most moderately powered systems. Mtex of 40 requires a decent PC and graphics card to sustain decent performance.
Video cards in the GF3 ti 500 range or better, with 64 meg or more of graphics memory, have no problems handling mtex values near 40. GF MX video cards of any generation and memory configuration are good cards to avoid. They have no shaders or particle handling.
It's better indication of map performance than fps is. Fps varies widely with the power of your system and the features and power of your graphics card. Mtex is a constant value (at a given resolution) regardless of your PC and graphics card.
Mtex is a better performance indicator, but it isn't perfect. It does not account for the performance hit caused by scripting, or other resource requirements, that aren't related to what's being displayed on the screen. The use of a significant number of very large textures will cause high mtex values, even with low face counts, and may not have much performance impact; depending on graphics memory.
An mtex value below 20 generally gives decent performance on all but the weakest systems and poor graphics cards. Mtex of 30 is no problem for most moderately powered systems. Mtex of 40 requires a decent PC and graphics card to sustain decent performance.
Video cards in the GF3 ti 500 range or better, with 64 meg or more of graphics memory, have no problems handling mtex values near 40. GF MX video cards of any generation and memory configuration are good cards to avoid. They have no shaders or particle handling.
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tuffstuff7
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ok ty well like i have said before i am knew to this and am backtracking some of the fundamentals i have missed along the way the newest thing, lol map, i am working on the mtex is staying around 4.3-11.2 so i guess i am good too go ?
and fps is around 76-188 depending on where you are of course
thank you for the short tut
and fps is around 76-188 depending on where you are of course
thank you for the short tut

