Dynamite

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MPowell1944
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Dynamite

Post by MPowell1944 »

Hello everybody.

I guess you are wondering whats going on by the post name I gave. Well, I'm proud to announce to you that you now have 1 more toy to play with in MOH.

I'm tweaking the custom sounds and the textures right now, so this weapon should be available for download shortly. There will be an AA version and a SH version, each working for one and not the other. The weapon itself replaces both team's grenades in AA and all 4 team's grenades in SH.

Oh, and one last thing. This little bundle of pain explodes on impact, so aim it at your enemy and they will die. :lol:

Feedback is welcome. Thanks for your time.

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jv_map
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Post by jv_map »

Very nice 8)

Due to its size and color the enemy will finally know what hit him and not accuse you of cheating ;)
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nuggets
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Post by nuggets »

lol, looks great, hope u don't mind me posting this on here, but i'm hoping you saw my post "MAKE $$$ ??? etc..."

i think you'll see where i'm coming from ;)
hope this helps, prob not cos it's all foreign 2 me :-/
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MPowell1944
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Post by MPowell1944 »

Ok, I am trying something different with the dynamite and I need someone's help. I need to know how I would call/execute a tiki file from another tiki file. Calling from a map script is easy, but how would I manage this from inside a tiki file? Any answers appeciated.
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ZeroSkaten
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Post by ZeroSkaten »

what program did u use to make that :wink:?
Together we will leave no posts un awnsered!
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mohaa_rox
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Post by mohaa_rox »

Whoah! You made your own hands and anims?
Live to map, not map to live.
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nuggets
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Post by nuggets »

not 100% sure as i haven't tried it but you should just be able to do it exactly the same as calling a map thread

exec [path]\[file].scr change to exec [path]\[file].tik

and use
thread [path]\[file].tik::[threadname]

as i say... should!!! work :P
hope this helps, prob not cos it's all foreign 2 me :-/
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Post by Yarik »

how do you give it properties to blow up? Im trying to model a Molotov Cocktail (seen it at the TMT forum) and wadering how is it possible to make it burn once it leaves your hand and then blow up once it hits the ground?
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