Mountainside battle
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Mountainside battle
Hope this is alright. It is my first map release. Anything else i did was just foolin around or not completed.
http://ca.geocities.com/psychoe674/MapF ... side_1.zip
Like i said - first one, so suggestions and ideas are wanted.
http://ca.geocities.com/psychoe674/MapF ... side_1.zip
Like i said - first one, so suggestions and ideas are wanted.
PSYCHO - Who you callin a PSYCHO?


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TheShiznaeSpe
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nuggets
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won't open either 
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hope this helps, prob not cos it's all foreign 2 me :-/
ok looks good for a first map but i think it would be better suited for a single player map rather than DM.
i love the fact that all the doors you see open and you can get to just about every room you can see. the murky outdoor lighting casts a gloom, i like it, its like you know something bad is about to happen.
the fire in the fireplace looks great, but where is the smoke? there is no chimeny. odd.
i like the hidden tunnels running between the allies an axis sides. the blue light is nice to see rather than to red lights most people use.
the bed in the room next to the allied spawn is missing some textures and there are gaps in the floor/ground outside the tank hangar.
i love the sound of the airstikes comming in, but they sound so close that something should blow up.
there is a glitch out side the tank hangar opposite the guard shack where you can walk into the mound of earth in the corner and see the rooms on the other side of the wall.
all in all this is a good first map, but i dont think it should be for DM or TDM. its way too cramped and soem of the doors open in a way that you kinda get stuck, some are so close that you open two at a time and it boxes you in.
dont let me dicourage you. you have skill, you just need to practice.
feel free to flame me if you think im wrong.
thanks
DB
i love the fact that all the doors you see open and you can get to just about every room you can see. the murky outdoor lighting casts a gloom, i like it, its like you know something bad is about to happen.
the fire in the fireplace looks great, but where is the smoke? there is no chimeny. odd.
i like the hidden tunnels running between the allies an axis sides. the blue light is nice to see rather than to red lights most people use.
the bed in the room next to the allied spawn is missing some textures and there are gaps in the floor/ground outside the tank hangar.
i love the sound of the airstikes comming in, but they sound so close that something should blow up.
there is a glitch out side the tank hangar opposite the guard shack where you can walk into the mound of earth in the corner and see the rooms on the other side of the wall.
all in all this is a good first map, but i dont think it should be for DM or TDM. its way too cramped and soem of the doors open in a way that you kinda get stuck, some are so close that you open two at a time and it boxes you in.
dont let me dicourage you. you have skill, you just need to practice.
feel free to flame me if you think im wrong.
thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.
Im still very basic, so some things i didn't know about. ie: smoke.
As for the glitches you found, I will try and track them down, I ran around in this level for a while and didn't see those. I know this map isn't going to be as"good" as others - it is my first one - so the hints and comments are good.
About the doors, i guess u have to be in a certain position to have them 'both' open.
I am going to work on other stuff, it will just take me a while.
Thanks for the feedback.
E
As for the glitches you found, I will try and track them down, I ran around in this level for a while and didn't see those. I know this map isn't going to be as"good" as others - it is my first one - so the hints and comments are good.
About the doors, i guess u have to be in a certain position to have them 'both' open.
I am going to work on other stuff, it will just take me a while.
Thanks for the feedback.
E
PSYCHO - Who you callin a PSYCHO?


Im trying to get images here:
This is one of the secret tunnels
http://ca.geocities.com/psychoe674/Tunnel1.jpg
This is the axis spawn point:
http://ca.geocities.com/psychoe674/AxisSpawn.jpg
How do i get the img to show here instead of a link?
This is one of the secret tunnels
http://ca.geocities.com/psychoe674/Tunnel1.jpg
This is the axis spawn point:
http://ca.geocities.com/psychoe674/AxisSpawn.jpg
How do i get the img to show here instead of a link?
PSYCHO - Who you callin a PSYCHO?


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Bjarne BZR
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Its a good first map PsychoE.
I would not like to meet a Shotgunner in those cramped corridors
There is some missing textures in the "tank garage" and just outside it, remove all custom stuff from your MOHHA main folder exept the map pk3 to see what I'm talking about.
And maby scale down the wall textures in the houses a bit...
All else: Good work!
I would not like to meet a Shotgunner in those cramped corridors
There is some missing textures in the "tank garage" and just outside it, remove all custom stuff from your MOHHA main folder exept the map pk3 to see what I'm talking about.
And maby scale down the wall textures in the houses a bit...
All else: Good work!


