yeah sorry for not updating, i fixed the leak for now partially ... as in the leak must be somewhere on my floor brushes cause its sealed above so i just added for now a big brush below conecting the main walls with the floor, thus now i get i guess a proper compilation time considering i added some stuff like the -fast on vis and light ...
oh does the -fast in light process help? i felt my ambient light took normal time but my radiosity was like 600 seconds long ... anyway i playing around now with dropping fps as i've read in several posts ... been doing inside house leafgroups to target each other ... but in some cases only some of the vertices are not drawn ... for instance just 4 sides of a crate are not drawn i can see the other 2 lines drawn even though its covered by a leafgroup ...
oh and i placed one area portal which divided two leafgroups and i got the door to look like it was caulked since when on one side you can see my sky-wall as when on the other it gets also the same effect blurred ... funny ... at least on one side with showtris 2 i can only see the lines for the room your in ...
anyway ... havent heard much, but what is hint mainly used for?
i got an idea of vis/vis-leafgroups/detail/nodraw/but what about hint?
oh and i used some area portals on door "frames" is that the way which can drop mtex only making them the size of the door frame? ... at least i could perhaps think that would be the case from watching it with showportal 1 ...
thanxs, sorry for the trouble ...
