Camera view sittings

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{{-T-}}
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Camera view sittings

Post by {{-T-}} »

Hii,..
I'm kinda new user of mohradiant however i used to do maps in Q3radiant,.....ther's just a little diff. in between,....
the prob. i faced here with the Camera view setting (i GUESS),...
the hole textures r turning to b black in the camera view port whenever i do almost anything (creating new brush,clone brush,extract,...etc)
and they come back normally when i change texture view mode to trilinear, bilinear,bilinear bitmab,..,.....then turning to b black again in the 1st moification,....and so on!!!!
any help plz??
thx
Angex
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Post by Angex »

It may well be a graphics card issue, you might want to look into that.
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Post by {{-T-}} »

i tried that,.looking at its manual,...it's supporting openGL,...it's G-force4 MX,...
ummm,....isn't it settings matter?
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tltrude
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real lighting

Post by tltrude »

Don't use "real lighting" in the editor options.
Tom Trude,

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Post by {{-T-}} »

thx tltrude,...it's working :)
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