Hii,..
I'm kinda new user of mohradiant however i used to do maps in Q3radiant,.....ther's just a little diff. in between,....
the prob. i faced here with the Camera view setting (i GUESS),...
the hole textures r turning to b black in the camera view port whenever i do almost anything (creating new brush,clone brush,extract,...etc)
and they come back normally when i change texture view mode to trilinear, bilinear,bilinear bitmab,..,.....then turning to b black again in the 1st moification,....and so on!!!!
any help plz??
thx
Camera view sittings
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