oh man.....

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swskier
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oh man.....

Post by swskier »

This is gonna be cool! Im working on my map and it has a river running through it, there is one bridge that the allies must protect from the germans blowing it up..... I used the tutorial on this site: http://www.mohradiant.tk/ for blowing up houses and adapted it for my bridge, the only problem is that when it explodes, it just dissapears, no big explosion....how do i make it really EXPLODE??
:D
-swskier
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tltrude
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exploders

Post by tltrude »

What you need is a "explodersmashed" script_object. Here is a good tutorial for making vehicles blow up that should help:

http://www.dafront.com/~nemesis/blowup.htm

You can also make "exploderchunk" objects that fly out when it blows. They require script_origins to tell them which way to fly.

So, your bridge has to be target named "exploder". The smashed bridge has to be named "explodersmashed" and the chunks have to be named "exploderchunk". The emitter for the fire has to be named "exploderfire".

All of this is in the exploder.scr file in Pak0.pk3/global.
Tom Trude,

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swskier
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Post by swskier »

cool, ill give that a try, thanks
-swskier
swskier
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Posts: 27
Joined: Wed Aug 07, 2002 4:09 pm

Post by swskier »

it worked! this is soo cool, i cant wait to play it with people!
-swskier
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