multiple objects to blow up
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HUNTER--{A}--
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multiple objects to blow up
I am creating an objective that by placing one bomb I want 3 different guns to blow up. I have tried naming all three guns identical but that does not work. What I have is: the bomb will set and explode. The three guns are displayed,but when the bomb explodes they do not change to the destroyed tik file
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HUNTER--{A}--
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TheShiznaeSpe
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are u using the #set key correctly?
-each explosion set (exploder, explodersmashed, exploderfire, explodertrigger) should have a unique set
-to set the "set," press n to bring up entity window (with entity selected)
-enter key #set
-enter value 1
-then for each other model in the set, give it the same #set and value
-for the other sets, just give different values-u follow?
-each explosion set (exploder, explodersmashed, exploderfire, explodertrigger) should have a unique set
-to set the "set," press n to bring up entity window (with entity selected)
-enter key #set
-enter value 1
-then for each other model in the set, give it the same #set and value
-for the other sets, just give different values-u follow?
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HUNTER--{A}--
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No I'm sorry I don't follow what you mean. I figured each one would have to different some how but still be connected. I have not used #set. Where does it go?
Here is what I have:
Script object
$destroyed_model models/statweapons/20mmflak_d.tik
Model statweapons/20mmflak.tik
targetname gun_weapon1
this brings up the object
then i have
Trigger use
targetname gun_trigger1
this I place where I want the bomb to be
then I have
Script Model
$explosion_fx fx/fx_flak88_explosion.tik
$explosion_sound explode_aagun
$triggername gun_trigger1
model items//pulse_explosive.tik
target gun_weapon1
targetname gun_explosive1
this is the bomb, I place thetrigger over the bomb
then I have
script origin
targetname gun_target1
this I place over top of the guns
The first script object and the last script origin I have 3 of to create the 3 guns, the trigger use and the script model I have 1 of only
If you could copy and paste and make the changes it would be greatly appreciated
thanks
Here is what I have:
Script object
$destroyed_model models/statweapons/20mmflak_d.tik
Model statweapons/20mmflak.tik
targetname gun_weapon1
this brings up the object
then i have
Trigger use
targetname gun_trigger1
this I place where I want the bomb to be
then I have
Script Model
$explosion_fx fx/fx_flak88_explosion.tik
$explosion_sound explode_aagun
$triggername gun_trigger1
model items//pulse_explosive.tik
target gun_weapon1
targetname gun_explosive1
this is the bomb, I place thetrigger over the bomb
then I have
script origin
targetname gun_target1
this I place over top of the guns
The first script object and the last script origin I have 3 of to create the 3 guns, the trigger use and the script model I have 1 of only
If you could copy and paste and make the changes it would be greatly appreciated
thanks
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TheShiznaeSpe
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i made ya a little tut, i'm pretty sure it's correct
http://www.warwickmedia.com/phpBB2/viewtopic.php?t=129
http://www.warwickmedia.com/phpBB2/viewtopic.php?t=129
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TheShiznaeSpe
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i replied again over at http://www.warwickmedia.com/phpBB2/viewtopic.php?t=129
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Bjarne BZR
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Check out http://www.planetmedalofhonor.com/rjuka ... orial.html
It follows the bomb and document tutorial I've got ( and that is also here on .map )
It follows the bomb and document tutorial I've got ( and that is also here on .map )
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HUNTER--{A}--
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OK I went to the link. I read the tut. This time can i have it in english. LOL
I am totally lost reading that tut. (yes it is probably me as I'm a noob at this still) I want to set one bomb and have 3 different guns explode. Right now because they are all scripted the same there are 3 blue lines running to each one and when i set the bomb and it goes off the game says the objective has been destroyed, the problem is the guns don't change to there destroyed tiks.
I am totally lost reading that tut. (yes it is probably me as I'm a noob at this still) I want to set one bomb and have 3 different guns explode. Right now because they are all scripted the same there are 3 blue lines running to each one and when i set the bomb and it goes off the game says the objective has been destroyed, the problem is the guns don't change to there destroyed tiks.
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Bjarne BZR
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Ohh sorry, gave U the wrong tut then... thought U wanted multiple bombs
Go here: http://www.planetmedalofhonor.com/rjuka ... orial.html
Basically: follow the tut...
All that should be blown up ( the flak88:s ) should have targetname exploder
The stuff that replaces the exploder after the bomb goes of should have targetname explodersmashed
Go here: http://www.planetmedalofhonor.com/rjuka ... orial.html
Basically: follow the tut...
All that should be blown up ( the flak88:s ) should have targetname exploder
The stuff that replaces the exploder after the bomb goes of should have targetname explodersmashed
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TheShiznaeSpe
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HUNTER--{A}--
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7th Es Cyborg
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