scorches
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tuffstuff7
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scorches
once i think but i am not sure i thought i saw a texture that you layed over a surface to add rust to it ....i am almost sure i did but anyways is there a way to add scorched marks to a surface texture you have that you do not want to change but really needs some scorched marks?
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Hashmark13
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read the decals tutorial in the tutorials section... it tells you... but you need to use spearhead SDK..
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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tuffstuff7
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Hashmark13
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yes aslong as you dont use spearhead models textures or functions and so on.. but you have to own spearhead in order to install the SDK
so again to make it clear yes you can map for mohaa with the spearhead SDK. DO NOT use the new functions textures and so on if it is going to be a regular mohaa map.
but unfortunetly i beleive all the scortch mark textures are spearhead textures... what you can do is extract the shader file and the texture and put it in your pk3 when you want to distribute your map.. so you can use spearhead textures as long as you put them in your pk3 for your map so the people who dont have spearhead can see the textures when they play the map.
so again to make it clear yes you can map for mohaa with the spearhead SDK. DO NOT use the new functions textures and so on if it is going to be a regular mohaa map.
but unfortunetly i beleive all the scortch mark textures are spearhead textures... what you can do is extract the shader file and the texture and put it in your pk3 when you want to distribute your map.. so you can use spearhead textures as long as you put them in your pk3 for your map so the people who dont have spearhead can see the textures when they play the map.
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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tuffstuff7
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doh i guess your right lol about extractinf the shaders lol and yes i have sperhead but you know after i installed the new patch it shuts down ??????? but anyways .....does it warranty using the new sdk i heard from a good soure it is better but being as i am still learning would it be a step back for me ? i mean would i have to start all over again or would the things i do know know apply and just be able to do more
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Hashmark13
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no every thing in the SDK is pretty much the same as radiant... the only problem ive seen with the SDK is that when you use the clipper tool and hit ~ to switch the brush around it dont work like it does in radiant.... so you should be alright using SDK.
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."