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wacko
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Post by wacko »

Peace m8! This is no 'frig', it's a RAR, which is a compressed file done with WinRAR, s/th like Winzip. You need WinRAR to decompress it. Didn't know there are people out there who don't know this...
But: Here is, just for them, the map file packed into a pk3, and don't tell me you can't open a pk3!
Shifty
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Post by Shifty »

Just for you Wacko m8

This aint the best but its the 1st one i found

http://majorflair.users.btopenworld.com ... sweet4.wav
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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http://www.shiftys-bunker.tk Under Construction
Hashmark13
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Post by Hashmark13 »

yes i know you can open a pk3 file.. but i didnt need to... i just put the pk3 in main folder.. you dont need to open it... and about the RAR thing :oops: :oops: hehe thanks for letting me now :P
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
Yarik
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Post by Yarik »

How did you make that sky? You have tutorials on this?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
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Hashmark13
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Post by Hashmark13 »

i noticed only 2 problems in your map.. part of the door is caulked where you can see it... its where the hinges are... and there are 2 suns in your map!!! lol its kinda cool though one sun coming over the mountain and the sun that you added to your map with radiant... lol i like it :P

and i was wandering if i could release a new version of this map... with your permission of course.. and i would send it to you first to see if you like it :D
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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wacko
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Post by wacko »

Hashmark13, as I said: do what you like to with it!! getting a new version would make me glad! :D
didn't see two suns, but you're probably right as I had my eyes on other details and the door prob I saw myself when testing the last compiled map, but was just to lazy to correct it and recompile... :oops:
yarik, the sky I don't know anymore where it came from, and itm i'm at my parents so I can't help you much with this. Study the circus.shader and the textures and you'll see how it was done! 8)
shifty, ty for the link, will listen to it asap at home cause here I have no speakers :roll:
Hashmark13
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Post by Hashmark13 »

i was studying the circus.shader file and i couldnt figure out where in your script made the flames work... i havent tried the flames in a map without script so i dunno if it was done by scripting...

and i noticed your map doesnt have a regular .scr file.
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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wacko
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Post by wacko »

here is a shader for an animated flame:
textures/flame/simple_flame_8
{
qer_editorimage textures/flame/aFlame_08.tga
qer_keyword utility

surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
nopicmip
nomipmaps
spritegen parallel_upright
cull none
{
animmap 10 textures/flame/aFlame_08.tga textures/flame/aFlame_01.tga textures/flame/aFlame_02.tga textures/flame/aFlame_03.tga textures/flame/aFlame_04.tga textures/flame/aFlame_05.tga textures/flame/aFlame_06.tga textures/flame/aFlame_07.tga
blendfunc add
}
}
Hashmark13
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Post by Hashmark13 »

hey thanks... is your maps script in the circus.shader because it appears to be.. well anyways will the shader file work if i take your maps script out and make a regular .scr file??? and my version of your map should be done soon.
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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wacko
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Post by wacko »

This map has got NO .scr file, because there's nothing to be scripted and it has a .shader file because it has custom textures! 8)
So: You cannot mix them! A .scr is a .scr and a .shader is a .shader! two different things! The script is for the behavior of the map and the shader is for the behavior of the texture(s)!
If you're still unsure, try to find additional info here in the forum or leave the shader the way and the place it is!
http://map.moh-central.net/tutorials/basic_pk3.php shows how a custom pk3 is built, and you'll MUST leave the files where they belong and ofcourse you MUST NOT move pieces of one file into another one...
Hashmark13
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Post by Hashmark13 »

i know a shader and scr file are 2 different things!!! :evil:

ok i calmed down... but you have to have a .scr in order to get the dmloading pic to show while loading... and the line of scripts that does that is in your .shader file...
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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wacko
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Post by wacko »

mmm, sorry, didn't want to be unfriendly at all but as you could see, there's no scr and the loading pic IS showing...
What you can find in the shader is the texture 'circus', which is used for that pic and it is not loaded/opened by a scr (as there isn't one) nor by the shader file itself, but by the loading_circus.ucr in the folder ui.
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wacko
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Post by wacko »

Finally, even I saw the two suns! One is just in the sky texture, the other one is the one of the map (sundirection/-60 -60 -60).
Hashmark13
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Post by Hashmark13 »

yeah... thats what i said... just not in such clear words :( hehehe
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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