My map is gone please help me!!!
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Carbonated Weasel
- Corporal
- Posts: 49
- Joined: Sat Jan 11, 2003 1:24 am
My map is gone please help me!!!
I was making a map it was huge and i spent at least 6 hours working on it and then when i tryed to load it today nothing happened it was gone and in the consol it said "No worldspawn in map.
Map_New"
what does that mean?!?!? CAN I RECOVER THE MAP?!? PLEASE TELL ME!!!
Map_New"
what does that mean?!?!? CAN I RECOVER THE MAP?!? PLEASE TELL ME!!!
Im not short, just vertically challenged
- General Death
- Moderator
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- Location: NC, USA
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Carbonated Weasel
- Corporal
- Posts: 49
- Joined: Sat Jan 11, 2003 1:24 am
eep
so does that mean that i cant recover it? and how do you keep a backup?
Im not short, just vertically challenged
What is the filesize of the .map file?
You can make a backup by just copying the file every once in a while and copy it to a personal folder or something. If you have loads of diskspace you may also want to try snapshots in edit -> preferences.
Finally there could be a .bak file. Maybe you can open that with Radiant.
You can make a backup by just copying the file every once in a while and copy it to a personal folder or something. If you have loads of diskspace you may also want to try snapshots in edit -> preferences.
Finally there could be a .bak file. Maybe you can open that with Radiant.
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Carbonated Weasel
- Corporal
- Posts: 49
- Joined: Sat Jan 11, 2003 1:24 am
...
its 498KB and i think that i have the screenshots thing and can radient open a .bak file?
Im not short, just vertically challenged
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Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
when the console said that there are no world spawns it means that anything that wasnt a function, model, or entitie of some sort will not be there. i had this happen to me just last week.. it wasnt that big of a map and luckily the entities were still there so i could just rebuild the map around those... and how come radiant doesnt take snapshots if autosave isnt on
because i tend to just experient and if i screw up and it auto saves while im just messin around then im screwed cuz it over rights my old map with this jacked up new one

" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
yes radiant can open a bak file... just go into radiant go to the folder where the .bak file is and type 'yourmapname.bak' because you wont see it in the folder so you just type it in and it loads then go to save as and save it as a .map file but when i had this problem the .bak file had the same thing wrong as the .map file... so im sure the same will happen to you.. sorry.. your gonna have to restart on your map 
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Carbonated Weasel
- Corporal
- Posts: 49
- Joined: Sat Jan 11, 2003 1:24 am
Wha?
what first 20 lines? i dont know whatr your talking about
Im not short, just vertically challenged
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Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
-
Hashmark13
- Major
- Posts: 299
- Joined: Mon Nov 25, 2002 12:20 am
- Location: USA
-
Carbonated Weasel
- Corporal
- Posts: 49
- Joined: Sat Jan 11, 2003 1:24 am
okeedokee
{
"targetname" "broken"
"classname" "script_object"
// brush 0
{
( 1127.879028 3328.005371 152 ) ( 1151.878418 3328.005371 152 ) ( 1151.878418 3336.004883 152 ) central_europe/tudor_set1_exwall1flat -119 -130 179.99 1.000488 0.999756 0 65536 0
( 1151.878418 3336.004883 280 ) ( 1151.878418 3328.005371 280 ) ( 1127.879028 3328.005371 280 ) central_europe/tudor_set1_exwall1flat -119 -130 179.99 1.000488 0.999756 0 65536 0
( 1079.878662 3336.005127 280 ) ( 1055.879272 3336.005371 280 ) ( 1055.879272 3336.005371 152 ) common/caulk 0 0 0.00 1 1 0 65696 0
( 1087.879150 3336.005127 280 ) ( 1087.878296 3328.005371 280 ) ( 1087.878296 3328.005371 152 ) central_europe/tudor_set1_exwall1flat 187 128 0.00 0.999512 1 0 65536 0
( 1023.879028 3328.005371 280 ) ( 1047.879272 3328.005127 280 ) ( 1047.879272 3328.005127 152 ) central_europe/tudor_set1_exwall1win 128 48 0.00 0.500000 0.500000 0 16384 0
( 1151.878662 3328.004883 280 ) ( 1151.878784 3336.005615 280 ) ( 1151.878784 3336.005615 152 ) central_europe/tudor_set1_exwall1flat -22 128 0.00 1 0.999992 0 65536 0
}
// brush 1
{
( 1191.879028 3328.005371 152 ) ( 1215.878418 3328.005371 152 ) ( 1215.878418 3336.004883 152 ) central_europe/tudor_set1_exwall1flat -56 -131 179.99 1.000488 0.999756 0 65536 0
( 1215.878418 3336.004883 280 ) ( 1215.878418 3328.005371 280 ) ( 1191.879028 3328.005371 280 ) central_europe/tudor_set1_exwall1flat -56 -131 179.99 1.000488 0.999756 0 65536 0
( 1143.878662 3336.005127 280 ) ( 1119.879272 3336.005371 280 ) ( 1119.879272 3336.005371 152 ) common/caulk 0 0 0.00 1 1 0 65696 0
( 1151.879150 3336.005127 280 ) ( 1151.878296 3328.005371 280 ) ( 1151.878296 3328.005371 152 ) central_europe/tudor_set1_exwall1flat 187 128 0.00 0.999512 1 0 65536 0
( 1087.879028 3328.005371 280 ) ( 1111.879272 3328.005127 280 ) ( 1111.879272 3328.005127 152 ) central_europe/tudor_set1_exwall1win 128 48 0.00 0.500000 0.500000 0 16384 0
( 1215.878662 3328.004883 280 ) ( 1215.878784 3336.005615 280 ) ( 1215.878784 3336.005615 152 ) central_europe/tudor_set1_exwall1flat -22 128 0.00 1 0.999992 0 65536 0
}
not exactly 20 lines but thats it
"targetname" "broken"
"classname" "script_object"
// brush 0
{
( 1127.879028 3328.005371 152 ) ( 1151.878418 3328.005371 152 ) ( 1151.878418 3336.004883 152 ) central_europe/tudor_set1_exwall1flat -119 -130 179.99 1.000488 0.999756 0 65536 0
( 1151.878418 3336.004883 280 ) ( 1151.878418 3328.005371 280 ) ( 1127.879028 3328.005371 280 ) central_europe/tudor_set1_exwall1flat -119 -130 179.99 1.000488 0.999756 0 65536 0
( 1079.878662 3336.005127 280 ) ( 1055.879272 3336.005371 280 ) ( 1055.879272 3336.005371 152 ) common/caulk 0 0 0.00 1 1 0 65696 0
( 1087.879150 3336.005127 280 ) ( 1087.878296 3328.005371 280 ) ( 1087.878296 3328.005371 152 ) central_europe/tudor_set1_exwall1flat 187 128 0.00 0.999512 1 0 65536 0
( 1023.879028 3328.005371 280 ) ( 1047.879272 3328.005127 280 ) ( 1047.879272 3328.005127 152 ) central_europe/tudor_set1_exwall1win 128 48 0.00 0.500000 0.500000 0 16384 0
( 1151.878662 3328.004883 280 ) ( 1151.878784 3336.005615 280 ) ( 1151.878784 3336.005615 152 ) central_europe/tudor_set1_exwall1flat -22 128 0.00 1 0.999992 0 65536 0
}
// brush 1
{
( 1191.879028 3328.005371 152 ) ( 1215.878418 3328.005371 152 ) ( 1215.878418 3336.004883 152 ) central_europe/tudor_set1_exwall1flat -56 -131 179.99 1.000488 0.999756 0 65536 0
( 1215.878418 3336.004883 280 ) ( 1215.878418 3328.005371 280 ) ( 1191.879028 3328.005371 280 ) central_europe/tudor_set1_exwall1flat -56 -131 179.99 1.000488 0.999756 0 65536 0
( 1143.878662 3336.005127 280 ) ( 1119.879272 3336.005371 280 ) ( 1119.879272 3336.005371 152 ) common/caulk 0 0 0.00 1 1 0 65696 0
( 1151.879150 3336.005127 280 ) ( 1151.878296 3328.005371 280 ) ( 1151.878296 3328.005371 152 ) central_europe/tudor_set1_exwall1flat 187 128 0.00 0.999512 1 0 65536 0
( 1087.879028 3328.005371 280 ) ( 1111.879272 3328.005127 280 ) ( 1111.879272 3328.005127 152 ) central_europe/tudor_set1_exwall1win 128 48 0.00 0.500000 0.500000 0 16384 0
( 1215.878662 3328.004883 280 ) ( 1215.878784 3336.005615 280 ) ( 1215.878784 3336.005615 152 ) central_europe/tudor_set1_exwall1flat -22 128 0.00 1 0.999992 0 65536 0
}
not exactly 20 lines but thats it
Im not short, just vertically challenged
If these are indeed the first lines, I have a very sorry message for you:
None of your world brushes can be recovered from this .map file
To recover what's left, add the following lines at the top of your .map file:
{
"classname" "worldspawn"
// brush 0
{
( 2088 3240 0 ) ( 2024 3240 0 ) ( 2024 3176 0 ) common/foliageclip 0 0 0.00 0.500000 0.500000 537919488 33556640 0
( 2024 3176 84 ) ( 2024 3240 84 ) ( 2088 3240 84 ) common/foliageclip 0 0 0.00 0.500000 0.500000 537919488 33556640 0
( 2024 3180 84 ) ( 2088 3180 84 ) ( 2088 3180 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2084 3176 84 ) ( 2084 3240 84 ) ( 2084 3240 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2088 3236 84 ) ( 2024 3236 84 ) ( 2024 3236 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2028 3240 84 ) ( 2028 3176 84 ) ( 2028 3176 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
}
}
That's one dummy brush I copied from my map.
None of your world brushes can be recovered from this .map file
To recover what's left, add the following lines at the top of your .map file:
{
"classname" "worldspawn"
// brush 0
{
( 2088 3240 0 ) ( 2024 3240 0 ) ( 2024 3176 0 ) common/foliageclip 0 0 0.00 0.500000 0.500000 537919488 33556640 0
( 2024 3176 84 ) ( 2024 3240 84 ) ( 2088 3240 84 ) common/foliageclip 0 0 0.00 0.500000 0.500000 537919488 33556640 0
( 2024 3180 84 ) ( 2088 3180 84 ) ( 2088 3180 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2084 3176 84 ) ( 2084 3240 84 ) ( 2084 3240 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2088 3236 84 ) ( 2024 3236 84 ) ( 2024 3236 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
( 2028 3240 84 ) ( 2028 3176 84 ) ( 2028 3176 -44 ) common/foliageclip 0 8 0.00 0.500000 0.500000 537919488 33556640 0
}
}
That's one dummy brush I copied from my map.

