If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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swskier
Corporal
Posts: 27 Joined: Wed Aug 07, 2002 4:09 pm
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by swskier » Sun Sep 01, 2002 2:17 pm
Anyone have any suggestions on how to make a cornfield? Is it even possible? Im trying to make a corn predab right now but i dont know how well it will work...
-swskier
Shark Death
Lance Corporal
Posts: 18 Joined: Fri Aug 09, 2002 4:42 pm
Location: Wonderland.
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by Shark Death » Sun Sep 01, 2002 11:43 pm
I'd try making a model, like the one's in static/natural. Basicaly they're just a few textures, the only part that's a model is the stem.
[ Digital Fish ]
Follow The Screams - Sharky D
The Porcelain Aardvark
Lance Corporal
Posts: 16 Joined: Sun Sep 01, 2002 4:55 pm
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by The Porcelain Aardvark » Mon Sep 02, 2002 10:36 am
Surely that would kill the FPS? Your best bet would probably be to make a huge brush with no clipping and have short corn or something
iono
Shark Death
Lance Corporal
Posts: 18 Joined: Fri Aug 09, 2002 4:42 pm
Location: Wonderland.
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by Shark Death » Mon Sep 02, 2002 2:28 pm
It depends on big this corn feild's gonna be.
[ Digital Fish ]
Follow The Screams - Sharky D