I have been quitley working on this for a while now. Its a dual objective map, each team has a bomb to set/defend. A big map, has 8 bots per side, but can be changed in the console. Command documents are included.
You will need a good pc to run this one, its a biggie!!
Its not a final version, there will be improvemants. Please read the info in the zip file. Get it here
looks great, but boy you wernt lieing about haveing to have a good comp. i love how the AI will follow you when you tell em too and stop when you tell em to hold up. awesome.
i like the dogs but if you shoot or club em they just sit there. also no dieing sounds from the team mates if you club them too.
the major thing i have found is that the run speed seems to be a little low. this map is huge and it takes a while to get into the fight. this is a great map sniping on. i mean you have 8 targets running around!
the other thing i didnt like too much was the sound. you can really find where the guys are. and for me thats how i navigate in TDM matches.
kick ass map dude. keep up the great work.
thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Yarik
I used 2 water textures.
The one under the bridge (allied side) is misc_outside/canal_sludge
The one by the warehouse (center) is misc_outside/pond
Mohaa_rox
The 2 objectives are:
1. under the bridge on the allied side - axis plantteam/allied defend
2. end of the canal/water way on the axis side. if comming out of the warehouse with crates its in the top right hand corner of the map. allied plantteam/axis defend.
Its the last picture in the screens shots.
Yes, i love it too. But I spotted some errors, like textures and brushes out of place, and the treeline is visible, the thing on top, so use "nodraw" for the top most treeline texture.
Live to map, not map to live. -mohaa_rox, .map
moderator
A friend and I tested it, and it was sure fun. There is a bug with the end of game timer. When the time runs out the end screen pops up, but the game keeps going untill one of the bombs blow up. You can't see your gun with the end screen in your view, but it still shoots. The end screen doesn't go away untill you die or (like I said) a bomb blows. The FPS was very bad in the tunnel, and the allied bots wont climb up that ladder.