YAY! I got my comp back!!!!!!!!!

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mohaa_rox
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YAY! I got my comp back!!!!!!!!!

Post by mohaa_rox »

Finally! Whooh hooh! Start mapping asap.
Live to map, not map to live.
-mohaa_rox, .map
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nuggets
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Post by nuggets »

WERHEY, congrats!!!, now get back to work!!! ;)
hope this helps, prob not cos it's all foreign 2 me :-/
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Butch
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Post by Butch »

*coughs, then mutters under breath 'sub attack'
*cough

:wink:
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Yarik
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Post by Yarik »

*Cough Cough (cant wait for the release) cough cough* :wink:
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mohaa_rox
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Post by mohaa_rox »

Ok, i just got to finish up and test the medic and tank. Once i'm done, could you help me fix the duplicate and degenerate planes? Are you good with planes? I can't do their sound that well though.

Then once everything is complete, we compile!!!!!! And release!!!!
Live to map, not map to live.
-mohaa_rox, .map
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Butch
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Post by Butch »

yeah I suggest we take screenshots of all the duplicate planes, then use them to fix the map in radiant. How about linking the airplanes sound to a music file in the script?
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mohaa_rox
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Post by mohaa_rox »

Ok, i've got the starting sequence all done. Here goes:
the medic rushes up to you, saying "Come with me sir, the rest of the tank crew is holed up back here." Then he runs up.

Done

But the medic doesn't follow me at all. Hmmm. And my enemyspawners don't show up.
Live to map, not map to live.
-mohaa_rox, .map
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Butch
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Post by Butch »

what about, when you collect the supplies, delete the medic (as you cant see him then) and replace him with a copy with a different targetname and different script instructions? Then he won't get confused hopefully.

BTW, do the other squad members follow you?
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mohaa_rox
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Post by mohaa_rox »

Ok, but maybe i'll try another friendtype.
Live to map, not map to live.
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Post by Butch »

Your guess is better than mine :wink:
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