If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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solar
- Colour Sergeant
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by solar »
Should they be detailed brushes, or structural???
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nuggets
- General
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by nuggets »
make it detail, there's nothing that the light will affect on it anyway
hope this helps, prob not cos it's all foreign 2 me :-/
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tuffstuff7
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by tuffstuff7 »
wahat brush is best .....no draw shows that ugly line at yhe top sometimes i did one using patch mesh to make a curve is that ok
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jv_map
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by jv_map »
Just make the brush a little bit smaller and you won't see the black line. It's caused by mip mapping when you're farther away.
Treelines are automatically considered detail by the compiler for having a transparent texture.
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solar
- Colour Sergeant
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by solar »
Hmmm, interesting. So even though they aren't green like details, they still won't create additional portals??
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jv_map
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by jv_map »
That's right 8).