New Bot AI!

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jv_map
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New Bot AI!

Post by jv_map »

Something I've been playing with for a couple of days. Still has a whole load of bugs :oops: but I thought I'd show you.

Nearly on top of the script there's some values Bjarne can modify :wink:.

Here's the link: link

Currently overwrites one original file (anim/aim.scr) because the original version doesn't allow moving and aiming simultaneously.

The guy in the map starts attacking you after 10 seconds. The attack is completely scripted, the regular game AI is not used.
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Bjarne BZR
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Post by Bjarne BZR »

Wohhaaa!!!

This bot is eXeLeNt!
Thats the kind of evil bastards I was looking for to fill my maps with! If thats in the next bot version: I'm going to "BOT UP" Vemork factory for shure!
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a_happy_dude
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yeah baby yeah

Post by a_happy_dude »

Yeah! That was a real mean killing machine =).
New version soon?
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Post by nuggets »

oh great, so now every bot's goin 2 b the next James Bond :P

i'm glad to see u haven't scripted their reaction times and accuracy to 100%
hope this helps, prob not cos it's all foreign 2 me :-/
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Post by Bjarne BZR »

Their reaction times and accuracy will be configurable I think...
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ZeroSkaten
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Post by ZeroSkaten »

Yeah, I thought i heard jv_map say something about bot skill :P .
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BTW that me in the picture :wink:
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Post by Bjarne BZR »

Mad skillz!
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ZeroSkaten
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Post by ZeroSkaten »

lol
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tltrude
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no death animation

Post by tltrude »

I tried it and saw nothing special. The guy shoots at allied or axis and has no death animations. I don't see the point of printing the rounds left info either.
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jv_map
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Post by jv_map »

Look better ;)

This guy is way more dodgy than the original AI so much more difficult to hit. He also has more realistic aiming himself.

The rounds left prints are ofcourse just a debug option. The original game AI is so messed up it's not even possible to keep track of the rounds fired, so the regular AI reloading behaviour is just crap.

Glad you tried it though. :)
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Post by Bjarne BZR »

tltrude, I do belive your missing the point... its a demo of jv_map's bots new fighting behaviour.
Compare this guys fighting behaviour to that of a standard AI... then compare him to a standard above n00b level real player.

Its the classic Turing test :D

And I say the bot compares better to a live player than to the mobile refridgerators of the standard AI... :wink:
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small_sumo
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Post by small_sumo »

Sounds good mate. I havent had a look yet but finally my cs map comp is over and I can concentrate on mohaa again.

I will bot up all my maps next thing. First thing.
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Post by Yarik »

one q. How do you implement it?????? Tell me I have the file already.
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Post by Bjarne BZR »

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Post by Yarik »

:oops: i should look more often huh? I guess I will have to implement it into my new map.
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