What's strange is I only have 3 script models that are targetname exploderfire. I can't for the life of me find #4. Any suggestions???Spawned ExploderSmashed 1
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
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^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Spawned ExploderFire 1
Spawned ExploderFire 2
Spawned ExploderFire 3
error (local.error + " Use 'showerror 1' at the console to bypass this error message.") local.errortype (global/error.scr, 8)
^
exec global/error.scr ("Error, ExploderFire at " + level.exploderfire[local.i].origin + " has no model") 1 (global/exploder.scr, 112)
^
^~^~^ Script Error: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model Use 'showerror 1' at the console to bypass this error message.
Spawned ExploderFire 4
level.exploder[local.i] thread solidify (global/exploder.scr, 161)
level.exploder[local.i] ^
^~^~^ Script Error: ScriptMaster::CreateScriptThread: label 'solidify' does not exist in 'global/error.scr'.
Spawned Exploder 1
level.exploder[local.i] thread solidify (global/exploder.scr, 161)
level.exploder[local.i] ^
^~^~^ Script Error: ScriptMaster::CreateScriptThread: label 'solidify' does not exist in 'global/error.scr'.
Spawned Exploder 2
164 entities spawned
165 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done
walking through objective brushes
Moderator: Moderators
walking through objective brushes
I am most certainly losing my mind now. I've tried for days to figure this out but have had no luck. It seems all of a sudden I can walk through my objective exploder brushes. It used to work just fine, but now it doesn't. I read an earlier post how Bjarne had the same problem and solved it due to a detailed brush in the same position as the exploder brush. I had a brush like that and fixed it and still have the problem. I've doublechecked every brush and everything seems right. Below is a section of my logfile with some errors concerning exploderfire brushes. Maybe that's why but I doubt it.
