Compiling Errors - List 'em and their solutions
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ok just posted it for the sake of adding to the list so at least it is known something about them ... thought the same ... as well as the one before of 'downgrading bla bla' ...
you should edit this sticky and put em all together in first post ... dunno just to keep it organized so you come in and have em listed ...
thanx
you should edit this sticky and put em all together in first post ... dunno just to keep it organized so you come in and have em listed ...
thanx
WARNING: node without a volume
Hi wot aboult this one lol need help:
WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00
WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00
WARNING: node without a volume
hi
WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00
i found this on a site :
An infinite brush. Delete it. The latest build of GtkRadiant has a debug tool that can help the mapper track down infinite brushes. Go to the BSP menu and select No_Vis (No light). After the compile process, a window will open up--assuming you've got bad brushes--and the first brush in the list will be selected and visible in the Z-Window. Merely press Backspace to delete this brush and repeat the No_Vis process. Or, you can use the Find Brush command (Misc menu) to find and then delete those bad brushes.
dont worry aboult the first part its the Find Brush command we want its in Edit - Find Entity/Brush.. put in reference point to find & delete
:0
WARNING: node without a volume
node has 4 tiny portals
node reference point 723.00 -1712.00 -10.00
i found this on a site :
An infinite brush. Delete it. The latest build of GtkRadiant has a debug tool that can help the mapper track down infinite brushes. Go to the BSP menu and select No_Vis (No light). After the compile process, a window will open up--assuming you've got bad brushes--and the first brush in the list will be selected and visible in the Z-Window. Merely press Backspace to delete this brush and repeat the No_Vis process. Or, you can use the Find Brush command (Misc menu) to find and then delete those bad brushes.
dont worry aboult the first part its the Find Brush command we want its in Edit - Find Entity/Brush.. put in reference point to find & delete
:0
Localization Error?
I get this when I try and compile my maps manually and with mbuilder.
"Localization error: Mohaa console does not have a localization entry."
now what does that mean?
It never lets me build or compile any maps, I can build them in mohradiant i just can't compile them.
btw. I am running windows 2000 pro?
"Localization error: Mohaa console does not have a localization entry."
now what does that mean?
It never lets me build or compile any maps, I can build them in mohradiant i just can't compile them.
btw. I am running windows 2000 pro?
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nuggets
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any1 out there with all the answers?
not really a compiling problem but it may well be, i've got a .bsp of a secret source and when i try loading it (obj/tow) it comes up with this error
ERROR: CM_Loadmap: maps/obj/MP_peenemunde_TOW.bsp has wrong version number (21 should be between 19 and 19)
i'm guessing but i think it's something to do with the version number
any1 had this b4???
not really a compiling problem but it may well be, i've got a .bsp of a secret source and when i try loading it (obj/tow) it comes up with this error
ERROR: CM_Loadmap: maps/obj/MP_peenemunde_TOW.bsp has wrong version number (21 should be between 19 and 19)
i'm guessing but i think it's something to do with the version number
hope this helps, prob not cos it's all foreign 2 me :-/
FloatPlane: bad normal "wftf"
help help if any one can
got a Error now dammmmm ....
----- FS_Startup -----
----------------------
18263 files in pk3 files
FloatPlane: bad normal
Entity 0, Brush 122: degenerate plane
FloatPlane: bad normal
Entity 0, Brush 378: degenerate plane
hummmmm its funny i filter moust of the map then go to find the Brushs 122 / 378 & it dont show then up at all i am lost!!!
----- FS_Startup -----
----------------------
18263 files in pk3 files
FloatPlane: bad normal
Entity 0, Brush 122: degenerate plane
FloatPlane: bad normal
Entity 0, Brush 378: degenerate plane
hummmmm its funny i filter moust of the map then go to find the Brushs 122 / 378 & it dont show then up at all i am lost!!!


