DOOM III MAP HERE CHECK IT OUT

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Yarik
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Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
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DOOM III MAP HERE CHECK IT OUT

Post by Yarik »

This is part of a doom III map file decompiled. I will not put up the whole map file. I dont want ID software jailing me

Doom III
_______________________________________________
Version 2
// entity 0
{
"classname" "worldspawn"
"gametype" "doom_e3"
"angle" "180"
"script" "e3/xe3_2.script"
// primitive 0
{
brushDef3
{
( 0 0 -1 -48 ) ( ( 0.03125 0 -456 ) ( 0 0.03125 152 ) ) textures/common/monster_clip 0 0 0
( 0 0 1 -216 ) ( ( 0.03125 0 -456 ) ( 0 0.03125 -152 ) ) textures/common/monster_clip 0 0 0
( 1 0 0 -544 ) ( ( 0.03125 0 -456 ) ( 0 0.03125 -2 ) ) textures/common/monster_clip 0 0 0
( 0 1 0 -496 ) ( ( 0.03125 0 152 ) ( 0 0.03125 -2 ) ) textures/common/monster_clip 0 0 0
( 0.8221921921 -0.5692099929 0 -192.2664794922 ) ( ( 0.03125 0 94.2663955688 ) ( 0 0.03125 -2 ) ) textures/common/monster_clip 0 0 0
( -0.4083660543 -0.912818253 0 568.9259643555 ) ( ( 0.03125 0 94.2663955688 ) ( 0 0.03125 -2 ) ) textures/common/monster_clip 0 0 0
( -1 0 0 432 ) ( ( 0.03125 0 94.2663955688 ) ( 0 0.03125 -2 ) ) textures/common/monster_clip 0 0 0
}
}
// primitive 1
{
brushDef3
{
( 0.8290375471 -0.5591928959 0 -195.1824188232 ) ( ( 0.0124989999 0 -8.179558754 ) ( 0 0.0125000002 1.5 ) ) textures/object/sopbox1 0 0 0
( -0.5591928959 -0.8290376067 0 614.4112548828 ) ( ( 0.0124989999 0 -1.9397985935 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( -0.8290376067 0.5591928959 0 155.2007904053 ) ( ( 0.0124989999 0 8.1795578003 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( 0.5591928959 0.8290376067 0 -654.4100341797 ) ( ( 0.0124989999 0 2.4397964478 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( 0 0 1 -40 ) ( ( -0.010362139 -0.0069893501 8.1795578003 ) ( 0.0069893501 -0.010362139 2.9397995472 ) ) textures/object/sopbox1 0 0 0
( 0 0 -1 0 ) ( ( -0.010362139 0.0069893501 8.1795578003 ) ( -0.0069893501 -0.010362139 -1.9397996664 ) ) textures/object/sopbox1 0 0 0
}
}
// primitive 2
{
brushDef3
{
( 1 0 0 -476.0048828125 ) ( ( 0.0124987802 0 -5.8744044304 ) ( 0 0.0125000002 1.5 ) ) textures/object/sopbox1 0 0 0
( 0 -1 0 429.994140625 ) ( ( 0.0124992374 0 -5.4496951103 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( -1 0 0 436.0024414063 ) ( ( 0.0124987792 0 5.8744039536 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( 0 1 0 -469.998046875 ) ( ( 0.0124992365 0 5.9496936798 ) ( 0 0.0125000002 0.5 ) ) textures/object/sopbox1 0 0 0
( 0 0 1 -40 ) ( ( -0.0124987792 0 5.8744039536 ) ( 0 -0.0124992374 6.4496955872 ) ) textures/object/sopbox1 0 0 0
( 0 0 -1 0 ) ( ( -0.0124987792 0 5.8744039536 ) ( 0 -0.0124992374 -5.4496951103 ) ) textures/object/sopbox1 0 0 0
}
}
// primitive 3
{
patchDef3
{
textures/decals/stainwall
( 3 3 3 4 0 0 0 )
(
( ( -819.998046875 -1200 129 0 0 )( -757.9995117188 -1242.0021972656 129 0 0.5 )( -767.9992675781 -1284.001953125 129 0 1 ) )
( ( -823.9996948242 -1200.0029296875 129 0.5 0 )( -797.9996948242 -1241.9997558594 129 0.5 0.5 )( -797.9995117188 -1283.9990234375 129 0.5 1 ) )
( ( -828.0007324219 -1200 129 1 0 )( -828.0009765625 -1242.0021972656 129 1 0.5 )( -827.9999389648 -1283.9990234375 129 1 1 ) )
)
}
}
// primitive 4
{
brushDef3
{
( 0 0 -1 120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
( 0 0 1 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
( 1 0 0 768 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
( 0 1 0 1264 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
( -1 0 0 -832 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
( 0.7071067691 -0.7071067691 0 -362.0386657715 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) textures/base_wall/sopanel33 0 0 0
}
}
// primitive 5
{
patchDef3
{
textures/base_wall/sopanel33
( 9 3 3 3 0 0 0 )
(
( ( -561.0004882813 -1087.998046875 175 0 0 )( -508.9990234375 -1088 241 0 -0.5 )( -436.0004882813 -1088 242 0 -1 ) )
( ( -558.9990234375 -1116.998046875 173 -0.125 0 )( -508.0004882813 -1117 238 -0.125 -0.5 )( -435.9990234375 -1117 239 -0.125 -1 ) )
( ( -539.0009765625 -1120 153 -0.25 0 )( -500 -1120 210 -0.25 -0.5 )( -435.9995117188 -1119.998046875 210 -0.25 -1 ) )
( ( -517.9990234375 -1117 132 -0.375 0 )( -492.0004882813 -1117.001953125 182 -0.375 -0.5 )( -435.9990234375 -1117 181 -0.375 -1 ) )
( ( -515.9970703125 -1088 130 -0.5 0 )( -490.9995117188 -1088 179 -0.5 -0.5 )( -436.0004882813 -1088 178 -0.5 -1 ) )
( ( -518 -1059.001953125 132 -0.625 0 )( -491.9995117188 -1059 182 -0.625 -0.5 )( -436.0004882813 -1059 181 -0.625 -1 ) )
( ( -539.0009765625 -1056 153 -0.75 0 )( -500.0014648438 -1056 210 -0.75 -0.5 )( -436.0009765625 -1056 210 -0.75 -1 ) )
( ( -558.998046875 -1059 173 -0.875 0 )( -508 -1059 238 -0.875 -0.5 )( -436.0004882813 -1059 239 -0.875 -1 ) )
( ( -561.0004882813 -1087.998046875 175 -1 0 )( -508.9990234375 -1088 241 -1 -0.5 )( -436.0004882813 -1088 242 -1 -1 ) )
)
}
}
// primitive 6
{
patchDef3
{
textures/base_wall/sopanel33
( 9 3 3 3 0 0 0 )
(
( ( -560.9985351563 -1152 175 0 0 )( -509.0009765625 -1152.001953125 241 0 -0.5 )( -436.0004882813 -1152 242 0 -1 ) )
( ( -559.0009765625 -1181.001953125 173 -0.125 0 )( -508 -1181 238 -0.125 -0.5 )( -436.0009765625 -1181.001953125 239 -0.125 -1 ) )
( ( -539.0009765625 -1184 153 -0.25 0 )( -500.0004882813 -1184.001953125 210 -0.25 -0.5 )( -436.0009765625 -1184.001953125 210 -0.25 -1 ) )
( ( -518 -1181 132 -0.375 0 )( -491.9985351563 -1181 182 -0.375 -0.5 )( -436.0009765625 -1181.001953125 181 -0.375 -1 ) )
( ( -515.9990234375 -1152 130 -0.5 0 )( -490.9995117188 -1152 179 -0.5 -0.5 )( -436.0004882813 -1152 178 -0.5 -1 ) )
( ( -518.0004882813 -1123 132 -0.625 0 )( -491.9990234375 -1123 182 -0.625 -0.5 )( -436.0009765625 -1123 181 -0.625 -1 ) )
( ( -539.0009765625 -1120 153 -0.75 0 )( -500 -1120 210 -0.75 -0.5 )( -435.9995117188 -1119.998046875 210 -0.75 -1 ) )
( ( -558.9995117188 -1123 173 -0.875 0 )( -507.9995117188 -1122.998046875 238 -0.875 -0.5 )( -436.0009765625 -1123 239 -0.875 -1 ) )
( ( -560.9985351563 -1152 175 -1 0 )( -509.0009765625 -1152.001953125 241 -1 -0.5 )( -436.0004882813 -1152 242 -1 -1 ) )
)
}
}
// primitive 7
{
patchDef3
{
textures/base_wall/sopanel33
( 9 3 4 1 0 0 0 )
(
( ( -277.8095703125 -1120.001953125 282.7112731934 0 0 )( -439.1694335938 -1120 179.0141601563 0 -0.5 )( -467.68359375 -1120.001953125 164.4863891602 0 -1 ) )
( ( -279.3212890625 -1172.6640625 285.6812133789 -0.125 0 )( -440.681640625 -1172.6640625 181.9840698242 -0.125 -0.5 )( -469.1953125 -1172.666015625 167.4563598633 -0.125 -1 ) )
( ( -311.109375 -1176 335.1671142578 -0.25 0 )( -472.470703125 -1175.998046875 231.4699707031 -0.25 -0.5 )( -500.9829101563 -1176 216.9422607422 -0.25 -1 ) )
( ( -342.8974609375 -1172.666015625 384.6527709961 -0.375 0 )( -504.2573242188 -1172.66796875 280.9558105469 -0.375 -0.5 )( -532.76953125 -1172.6640625 266.4280700684 -0.375 -1 ) )
( ( -344.4116210938 -1120 387.6226501465 -0.5 0 )( -505.7700195313 -1120 283.9255981445 -0.5 -0.5 )( -534.2827148438 -1119.998046875 269.3980102539 -0.5 -1 ) )
( ( -342.896484375 -1067.333984375 384.6527709961 -0.625 0 )( -504.2578125 -1067.333984375 280.9558105469 -0.625 -0.5 )( -532.76953125 -1067.333984375 266.4280700684 -0.625 -1 ) )
( ( -311.1103515625 -1064 335.1671142578 -0.75 0 )( -472.4711914063 -1064 231.4699707031 -0.75 -0.5 )( -500.98046875 -1064 216.9422607422 -0.75 -1 ) )
( ( -279.3232421875 -1067.333984375 285.6812133789 -0.875 0 )( -440.6840820313 -1067.333984375 181.9840698242 -0.875 -0.5 )( -469.1958007813 -1067.333984375 167.4563598633 -0.875 -1 ) )
( ( -277.8095703125 -1120.001953125 282.7112731934 -1 0 )( -439.1694335938 -1120 179.0141601563 -1 -0.5 )( -467.68359375 -1120.001953125 164.4863891602 -1 -1 ) )
)
}
}
// primitive 8
{
brushDef3
{
( 0 0 1 -39 ) ( ( -1 0 516 ) ( 0 -0.0625 5.125 ) ) textures/object/elec_box2s 0 0 0
( 0 -1 0 515 ) ( ( -0.0625 0 5.125 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 0 1 0 -516 ) ( ( -0.0625 0 -4.125 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 1 0 0 -82 ) ( ( -1 0 516 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 0 0 -1 25 ) ( ( -1 0 516 ) ( 0 -0.0625 -4.125 ) ) textures/object/elec_box2s 0 0 0
( -1 0 0 66 ) ( ( -1 0 -515 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
}
}
// primitive 9
{
brushDef3
{
( 0 0 1 -39 ) ( ( -1 0 501 ) ( 0 -0.0625 5.125 ) ) textures/object/elec_box2s 0 0 0
( 0 -1 0 500 ) ( ( -0.0625 0 5.125 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 0 1 0 -501 ) ( ( -0.0625 0 -4.125 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 1 0 0 -82 ) ( ( -1 0 501 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
( 0 0 -1 25 ) ( ( -1 0 501 ) ( 0 -0.0625 -4.125 ) ) textures/object/elec_box2s 0 0 0
( -1 0 0 66 ) ( ( -1 0 -500 ) ( 0 -0.0714285672 -1.7857141495 ) ) textures/object/elec_box2s 0 0 0
}
}
// primitive 10
{
brushDef3
{
( 0 0 1 -40 ) ( ( -0.0625 0 32.2501220703 ) ( 0 -0.0625 5.1273193359 ) ) textures/object/elec_box2s 0 0 0
( 0 -1 0 500 ) ( ( -0.0625 0 5.1249694824 ) ( 0 -0.9999989867 -38.9999504089 ) ) textures/object/elec_box2s 0 0 0
( 0 1 0 -516 ) ( ( -0.0625 0 -4.1250305176 ) ( 0 -0.9999989867 -39.000087738 ) ) textures/object/elec_box2s 0 0 0
( 1 0 0 -82 ) ( ( -0.0625 0 32.2501220703 ) ( 0 -1.0000009537 -38.9998168945 ) ) textures/object/elec_box2s 0 0 0
( 0 0 -1 39 ) ( ( -0.0625 0 32.2501220703 ) ( 0 -0.0625 -4.1272888184 ) ) textures/object/elec_box2s 0 0 0
( -1 0 0 66 ) ( ( -0.0625 0 -31.2501220703 ) ( 0 -1.0000009537 -39.0002212524 ) ) textures/object/elec_box2s 0 0 0
}
}
_________________________________________________________

And this is what Medal of honor Map file looks like Decompiled.
Medal of honor
_______________________________________________
{
"barreltype" "oil"
"classname" "worldspawn"
// brush 0
{
( -5768 -6360 -408 ) ( -5792 -6360 -408 ) ( -5792 -6384 -408 ) common/tankclip 16 40 0.00 1 1 983040 34976 0
( -5792 -6384 -232 ) ( -5792 -6360 -232 ) ( -5768 -6360 -232 ) common/tankclip 16 40 0.00 1 1 983040 34976 0
( -5792 -6384 -400 ) ( -5768 -6384 -400 ) ( -5768 -6384 -408 ) common/tankclip 16 40 0.00 1 1 983040 34976 0
( -5808 -6384 -400 ) ( -5808 -6360 -400 ) ( -5808 -6360 -408 ) common/tankclip -40 40 0.00 1 1 983040 34976 0
( -5768 -6360 -400 ) ( -5792 -6360 -400 ) ( -5792 -6360 -408 ) common/tankclip 16 40 0.00 1 1 983040 34976 0
( -5832 -6360 -400 ) ( -5832 -6384 -400 ) ( -5832 -6384 -408 ) common/tankclip -40 40 0.00 1 1 983040 34976 0
}
// brush 1
{
( -5752 -6360 -408 ) ( -5776 -6360 -408 ) ( -5776 -6384 -408 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -5776 -6384 -232 ) ( -5776 -6360 -232 ) ( -5752 -6360 -232 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -5776 -6384 -400 ) ( -5752 -6384 -400 ) ( -5752 -6384 -408 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -5752 -6384 -400 ) ( -5752 -6360 -400 ) ( -5752 -6360 -408 ) common/tankclip -40 40 0.00 1 1 983040 34976 0
( -5752 -6360 -400 ) ( -5776 -6360 -400 ) ( -5776 -6360 -408 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -5776 -6360 -400 ) ( -5776 -6384 -400 ) ( -5776 -6384 -408 ) common/tankclip -40 40 0.00 1 1 983040 34976 0
}
// brush 2
{
( -5672 -6304 -408 ) ( -6016 -6304 -408 ) ( -6016 -6448 -408 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -6016 -6448 -400 ) ( -6016 -6304 -400 ) ( -5672 -6304 -400 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -6016 -6448 -400 ) ( -5672 -6448 -400 ) ( -5672 -6448 -440 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -5672 -6448 -400 ) ( -5672 -6304 -400 ) ( -5672 -6304 -440 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -5672 -6304 -400 ) ( -6016 -6304 -400 ) ( -6016 -6304 -440 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -5872 -6312 -400 ) ( -5872 -6456 -400 ) ( -5872 -6456 -440 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
}
// brush 3
{
( -5848 -6488 -400 ) ( -5848 -6480 -400 ) ( -5984 -6480 -400 ) common/tankclip -16 14 -90.00 1 1 983040 34976 0
( -5984 -6480 -360 ) ( -5848 -6480 -360 ) ( -5848 -6488 -360 ) common/tankclip -16 14 -90.00 1 1 983040 34976 0
( -6016 -6480 -336 ) ( -6016 -6488 -336 ) ( -6016 -6488 -400 ) common/tankclip -16 40 -180.00 1 -1 983040 34976 0
( -6008 -6496 -336 ) ( -5872 -6496 -336 ) ( -5872 -6496 -400 ) common/tankclip -16 40 0.00 1 1 983040 34976 0
( -5824 -6488 -336 ) ( -5824 -6480 -336 ) ( -5824 -6480 -400 ) common/tankclip -16 40 -180.00 1 -1 983040 34976 0
( -5848 -6480 -336 ) ( -5984 -6480 -336 ) ( -5984 -6480 -400 ) common/tankclip -16 40 0.00 1 1 983040 34976 0
}
// brush 4
{
( -5856 -6256 -400 ) ( -5856 -6248 -400 ) ( -5992 -6248 -400 ) common/tankclip 24 7 -90.00 1 1 983040 34976 0
( -5992 -6248 -360 ) ( -5856 -6248 -360 ) ( -5856 -6256 -360 ) common/tankclip 24 7 -90.00 1 1 983040 34976 0
( -6024 -6248 -336 ) ( -6024 -6256 -336 ) ( -6024 -6256 -400 ) common/tankclip 23 40 -180.00 1 -1 983040 34976 0
( -6016 -6264 -336 ) ( -5880 -6264 -336 ) ( -5880 -6264 -400 ) common/tankclip -8 40 0.00 1 1 983040 34976 0
( -5832 -6256 -336 ) ( -5832 -6248 -336 ) ( -5832 -6248 -400 ) common/tankclip 23 40 -180.00 1 -1 983040 34976 0
( -5856 -6248 -336 ) ( -5992 -6248 -336 ) ( -5992 -6248 -400 ) common/tankclip -8 40 0.00 1 1 983040 34976 0
}
// brush 5
{
( -6008 -6312 -400 ) ( -6016 -6312 -400 ) ( -6016 -6448 -400 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -6016 -6448 -360 ) ( -6016 -6312 -360 ) ( -6008 -6312 -360 ) common/tankclip 0 0 0.00 1 1 983040 34976 0
( -6016 -6480 -336 ) ( -6008 -6480 -336 ) ( -6008 -6480 -400 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -6000 -6448 -336 ) ( -6000 -6312 -336 ) ( -6000 -6312 -400 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -6008 -6296 -336 ) ( -6016 -6296 -336 ) ( -6016 -6296 -400 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
( -6016 -6312 -336 ) ( -6016 -6448 -336 ) ( -6016 -6448 -400 ) common/tankclip 0 40 0.00 1 1 983040 34976 0
}
// brush 6


So what do you think???? I tried to open it with MOHRadaint but no luck
Skype: Yarik_usa
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Surgeon
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Post by Surgeon »

Lol - someones been playing with the leaked alpha version of D3 i see .... well the copy of radient that was with that alpha is woefully basic compared to the actual version that it will be shipping with (i do have some sources you know) All these people trying to make maps for D3 with the alpha version might be in for a big surprise. They might as well make them with MoH Rad from what i've been told....
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jv_map
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Post by jv_map »

In project settings, set 'brush format' to 'brush primitives' to open this map.
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Yarik
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Post by Yarik »

WOW thanks JV. But I cant seem to find what you said in the project settings How would I do that?
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jv_map
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Post by jv_map »

Hmm can't find it in mohradiant. You may want to get a newer version from www.qeradiant.com or click 'use q3 .map format' in edit -> preferences.
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Hashmark13
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Post by Hashmark13 »

how do i open a bunch of text in radiant... :?

do i put it in a word pad documouent and save it as 'd3map.map'??? thats what im going to try :D
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Post by Hashmark13 »

i set radiant to q3 format... and done what i said what i was going to do but it is a word document still and is named d3map.map ... when i added .map to the end it didnt save it as a .map it just put it as part of the name...
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Post by Yarik »

A little Tutorial

A single wall looks like this in Notepad

{
"classname" "worldspawn"
// brush 0
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( -154 125 -413 ) ( 286 125 -413 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
}




A Box looks like this



{
"classname" "worldspawn"
// brush 0
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -278 ) ( -154 125 -278 ) ( 286 125 -278 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -153 -276 -413 ) ( -153 125 -413 ) ( -153 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
// brush 1
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -278 ) ( -154 125 -278 ) ( 286 125 -278 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 124 -413 ) ( 286 124 -413 ) ( -154 124 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
// brush 2
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -278 ) ( -154 125 -278 ) ( 286 125 -278 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 285 125 -413 ) ( 285 -276 -413 ) ( 285 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
// brush 3
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -278 ) ( -154 125 -278 ) ( 286 125 -278 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -275 -413 ) ( -154 -275 -413 ) ( 286 -275 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
// brush 4
{
( -154 -276 -278 ) ( -154 125 -278 ) ( 286 125 -278 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -279 ) ( -154 -276 -279 ) ( 286 125 -279 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
// brush 5
{
( 286 125 -414 ) ( -154 125 -414 ) ( -154 -276 -414 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 -276 -413 ) ( 286 -276 -413 ) ( 286 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 -276 -413 ) ( 286 125 -413 ) ( 286 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( 286 125 -413 ) ( -154 125 -413 ) ( -154 125 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( -154 -276 -413 ) ( -154 -276 -532 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
( -154 125 -413 ) ( 286 125 -413 ) ( -154 -276 -413 ) algiers/pierset_3swtop 0 0 0.00 1 1 0 0 0
}
}


An entity looks like this


{
"classname" "worldspawn"
}
// entity 1
{
"origin" "145.00 -7.00 -414.00"
"testanim" "idle"
"model" "miscobj/hammer.tik"
"scale" "1.0"
"classname" "static_hammer"
}



So doing that would be kind of wastefull since Radiant basically does the job for you
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jv_map
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Post by jv_map »

An entity doesn't have classname worldspawn ;)
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kdja
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Location: Ireland

Post by kdja »

Type "editor" into the doom 3 console.
And Whoa theres a map editor built in.
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