bps options -fulldetail

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vinyl
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bps options -fulldetail

Post by vinyl »

hi i am nerly dun with my first map & now need to sort out the Compileing
i have read some of the uver posts on it but just one Q wot is the best bps option to use is -Fulldetall the best or wot i know my map will take aboult 2 days coss ther are alot of detail brush work not detail brushs as in make detail u lot know wot i mean i dont give a f**k aboult the time it will take as soon as i start to compile this map i am going to start a new one on the uver comp i would like to my next map to have some history any one got any web site that i can get iders from ... man i love this maping sh*t...

:wink:
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mohaa_rox
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Post by mohaa_rox »

Yes, fulldetail may be good, but takes a long time.
Live to map, not map to live.
-mohaa_rox, .map
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TheShiznaeSpe
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Post by TheShiznaeSpe »

it;'s really unnecessary

if u make things that are truly detail: detail, then u won't lose performance or compile time
vinyl
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Post by vinyl »

thanks for your input i think i am going to take today to read as much as i can on compileing b 4 i start so meny ppl say uver things on this topic.
agen thanks ..
jv_map
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Post by jv_map »

Never compile with -fulldetail :!:

It turns all detail brushes into structurals, which is obviously a bad idea.
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vinyl
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Post by vinyl »

nice one jv thanks for that i was think of useing it not now do u know of a sit that tells u wot all the bps & vis & light options mean & do :?:

thanks
jv_map
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Post by jv_map »

See the advanced compiling tut right here at .map :D
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vinyl
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Post by vinyl »

oh yea nice







this site running tingssssssssssssssss :D
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