General Discussion about Medal of Honor: Allied Assault and Pacific Assault.
Moderator: Moderators
Yarik
General
Posts: 1031 Joined: Thu Jan 09, 2003 7:12 pm
Contact:
Post
by Yarik » Sat Apr 19, 2003 3:13 am
General Death
Moderator
Posts: 1116 Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
Contact:
Post
by General Death » Sat Apr 19, 2003 3:17 am
WOW...never noticed that...Had to check it out as I thought you were full of it.
As many times as I have played that map I never saw it.
mohaa_rox
Field Marshal
Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
Contact:
Post
by mohaa_rox » Sat Apr 19, 2003 3:29 am
Whooh hooh! EA Sux EA Sux!!!! U must be finding fault with EA that you go and study for errors? What map is that btw?
Live to map, not map to live.
-mohaa_rox, .map
moderator
Yarik
General
Posts: 1031 Joined: Thu Jan 09, 2003 7:12 pm
Contact:
Post
by Yarik » Sat Apr 19, 2003 4:29 am
Like I said Stalingrad
Ace of Spades
Major
Posts: 291 Joined: Thu Jan 30, 2003 8:50 am
Location: West Coast, USA
Post
by Ace of Spades » Sat Apr 19, 2003 6:14 am
Aw man, I've found many places in the stock maps where there is missing textures. Destroyed village (mohdm2) has many. There are some in just about all the maps. Nice find Yarik , didn't see that one yet!
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:
Post
by jv_map » Sat Apr 19, 2003 6:50 am
That's what kills the vis design in these maps
.
It really is 2015's fault though, not EA's.
7th Es Cyborg
First Lieutenant
Posts: 189 Joined: Fri Dec 13, 2002 5:00 pm
Location: PA
Contact:
Post
by 7th Es Cyborg » Sat Apr 19, 2003 6:53 am
the hunt is prob the worst map for errors - it's covered with them. Check around the buildings you'll find holes in the floors/walls and other stuff.
mohaa_rox
Field Marshal
Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
Contact:
Post
by mohaa_rox » Sun Apr 20, 2003 10:33 am
Yarik wrote: Like I said Stalingrad
lol sorry, didn't see that :p
Live to map, not map to live.
-mohaa_rox, .map
moderator
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
Post
by Butch » Sun Apr 20, 2003 7:33 pm
7th Es Cyborg wrote: the hunt is prob the worst map for errors - it's covered with them. Check around the buildings you'll find holes in the floors/walls and other stuff.
I think thats because of the war
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
Ydiss
Corporal
Posts: 29 Joined: Sun Apr 20, 2003 5:38 pm
Location: Nottingham, UK
Post
by Ydiss » Sun Apr 20, 2003 7:47 pm
As jv_map said, that has nothing to do with EA, they didn't make the maps, 2015 did. This is pretty evident as Spearhead's maps are all either converted MOH SP maps or custom maps sent in for the compo. EA don't have time or skill to create MP maps. And if they did they're crap.
There's a z-fighting error on that map too, can anyone find it? It's pretty obvious.
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
Post
by Butch » Sun Apr 20, 2003 8:19 pm
yeah but I sympathise with 2015 as after just creating the best FPS of 2001/02/03(?) in singleplayer, they then had to go and make some multiplayer maps as well.
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
Yarik
General
Posts: 1031 Joined: Thu Jan 09, 2003 7:12 pm
Contact:
Post
by Yarik » Mon Apr 21, 2003 4:00 pm
I heard the EA fired 2015 wasnt that true?
Surgeon
Site Admin
Posts: 1386 Joined: Tue Jun 04, 2002 1:15 am
Location: Stirling, Scotland
Contact:
Post
by Surgeon » Mon Apr 21, 2003 4:05 pm
Well the whole situation is clouded in the "Fog of Business" - EA denying sacking 2015, and 2015 didn't say annything about it..oh well....
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
Post
by Butch » Mon Apr 21, 2003 9:27 pm
If they did sack them, I hope they regret it after releasing the shite that was spearhead
PFC.Butch
B Company, 2nd Ranger Battalion
US Army