I think I see where you are going......
If you distribute a SP you made your concern is will the animations that are 'eye candy' work on other people systems if they don't use the 'fixes' themselves, in other words you wan to be sure your map is self-contained and requiring zero fiddling by the user.... is it something like that?
A reasonable request, if only EA had been a little quicker and farsighted huh.
And yes I used Test-name for my SP maps and it was fine up to a point, the confusion came in my mind because so far you are the only person I have come across on these forums wanting to solely do a SP map everyone else has been trying to push further down MP/bots and MP only maps....sorry my confusion I got so used to everything being about MP maps DOH!
Firstly its my and many of the people I have met playing or thru forums experience that fixing the ubersound is at somepoint a necessity, certainly for those using MP maps.
The naming of pk3 is a concern here too for the order of them affects the way particularly sounds are loaded or not. This is why the uberfix produces a pk3 called z.pk3 so that its the first read.
Most modders and mappers have started instituting a system for pk3 naming that helps both this and general pk3 usage.
User_skin_name.pk3 or user-skin.pk3 depending on your preference for hyphen or underscript LOL!
User_map,User_fx,User_hud....
I rename the uberfix pk3 too to User_zzzz.pk3 to ensure its the last alphabetically.
This was another reason people were more enthusiastic about the Wombat.Tik, it allows us to continue this convention.....as long as we don't get our tiks mixed..LOL
So User_Map_SP_name.
Personally I have maybe 50 or map paks of one kind or another and the ability to clarify their origin and use was a good idea....not all injstalled at once I may add..hehehe
Back to the ubersound, again check this but I think if you produce the ubersound.scr using Uberfix and use that 'in' your pk3 it should overcome that part of the problem, if you want all the sounds available...if you want the 'eyecandy' too ermmmmm.... I assume it applies to the uberdialogue too, though wombat only mentions the ubersound, mind you I think it creates ALL the aliases for ALL sounds so yeah it should be ok, got some wicked dialogue from my bots I never heard before, some of the voices made me crack up laughing hhehehe Oh god I got distraced now where was I.....derrrrr I'm lost now LOL
Or again as you know my forte is not scripting

but mapping but can't you thread the animations you require in your script by using the relevant map MOH map name
eg from an original script:
level.grillo say dfr_m1l3_add01
// "Powell, get ready, we're coming up on the outskirts of the airfield now."
or
level.grillo say dfr_m1l3_add15
// "Machine gun nest!"
can you use that to get around if you need a specific piece of dialogue without animation.
It you want the animation do you 'call' it by using
exec global/ambient.scr m4l1
and if you want an animation from a different map can you use exec global again with in a script? eg.
exec global/ambient.scr m1l2a
Jez I tought i knew all this when I looked into it 2 months ago, its getting to 40 fewer brain cells...can't remember.....what was i talking about?
Ah the cricket, bloody good game! eh!
Now where are my socks? Oh yes on the cat! Oh its a dog! now wear ARE my glasses? I can't find them without my glasses on ...oh what a dilema!
oppppppppps........trip/////! arggggggggg! OUCH! BANG!
Was ist Loss!?
Pardon me it is late and I think I should go to bed now! Brain ...dead ..must.... sleep....'But marge I got up yesterday!'