If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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The Porcelain Aardvark
Lance Corporal
Posts: 16 Joined: Sun Sep 01, 2002 4:55 pm
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by The Porcelain Aardvark » Sun Sep 08, 2002 7:20 pm
How do I make bushy things like in The Hunt, along the edge of the start road? If it's a load of models I can't find the model...
swskier
Corporal
Posts: 27 Joined: Wed Aug 07, 2002 4:09 pm
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by swskier » Sun Sep 08, 2002 10:10 pm
I think (im usually wrong
) that is is a hedgerow texture with some bush models mixed in, look in static/natural/bush for a bunch
-swskier
The Porcelain Aardvark
Lance Corporal
Posts: 16 Joined: Sun Sep 01, 2002 4:55 pm
Post
by The Porcelain Aardvark » Tue Sep 10, 2002 4:08 pm
I've been flying around it in speccy mode when I get naded once too many and they use a bush I can't find for love nor money... Can anyone shine a light on this?
angels
Lance Corporal
Posts: 10 Joined: Wed Sep 04, 2002 7:34 pm
Post
by angels » Tue Sep 10, 2002 5:08 pm
The Porcelain Aardvark wrote: ooh I found it
it was Regularbush all along
the lack of masking in the editor put me off
LOL