im making a single player map in which your ultimate objective is to kill Hilter.
anyway,
farplane: 3000
farplane_color: .333 .333 .333
both were set in the worldspawn entity not in the script because i find that when implent fog with script i dont see any fog but all the surfaces such as floors and walls are covered with a gray layer of fog.
now, the first issue is the appearance of gray blocks far off in the distance as shown in the pic below also notice the grayish layer of fog on the wall as well. oh and the gray blocks appear only when i face that direction and at a certain angle otherwise they dont appear and the sky looks normal. how can i fix this?
<img src=http://www.pitt.edu/~monst3/grayblocks.gif>
The second issue is regarding the gray almost white layer of fog on the river as show below. how do i fix this?
the river should look like this and it does when i look at it facing down:
<img src=http://www.pitt.edu/~monst3/goodriver.gif>
Instead it looks like this when i move my view up.
<img src=http://www.pitt.edu/~monst3/river.gif>
Thanks in advance


