If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Comptom
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by Comptom » Thu Apr 24, 2003 9:06 pm
I am using Mohradiant when i bulid a room this tot tells me to add a lights but when i roght click i look in the list but light is no there
Sonsai
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by Sonsai » Thu Apr 24, 2003 10:12 pm
Did you put the endetfs.pk3 in your mohaa/main folder?
Butch
Lieutenant Colonel
Posts: 398 Joined: Fri Jan 24, 2003 11:30 am
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by Butch » Thu Apr 24, 2003 10:25 pm
download the SDK and overwrite the radiant you have already with it
BTW; Compton from new jersey?
PFC.Butch
B Company, 2nd Ranger Battalion
US Army
MPowell1944
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by MPowell1944 » Thu Apr 24, 2003 11:20 pm
Yep, your a n00b.
Had to say it.
nuggets
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by nuggets » Fri Apr 25, 2003 12:53 am
lol, we're all noobs until we're not noobs...
but at what point are we not noobs?... Mpowell the answers up 2 u?
hope this helps, prob not cos it's all foreign 2 me :-/
Comptom
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by Comptom » Fri Apr 25, 2003 1:21 am
I am a noob at maping
You come to play in in MOHAA i will wipe you all
nuggets
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by nuggets » Fri Apr 25, 2003 1:26 am
lmao, well all think we're gr8 until we get our asses kicked
hope this helps, prob not cos it's all foreign 2 me :-/
Comptom
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by Comptom » Fri Apr 25, 2003 1:35 am
I do not think that is right
Any help on fixing it
tltrude
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by tltrude » Fri Apr 25, 2003 8:16 am
You need to apply a different "texture" to your walls. Find the file named "entdefs.pk3" in MOHTools/docs and move it to MOHAA/main. Then the light will be on the list.
Tom Trude,
mohaa_rox
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by mohaa_rox » Fri Apr 25, 2003 9:39 am
the fuzzy images are caused because of a leak, that's why u have all the arrows left behind.
Live to map, not map to live.
-mohaa_rox, .map
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Comptom
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by Comptom » Fri Apr 25, 2003 11:29 am
how do i fix the leak
mohaa_rox
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by mohaa_rox » Fri Apr 25, 2003 2:28 pm
1)Create a skybox around ur map
2)Find the leak.
Live to map, not map to live.
-mohaa_rox, .map
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MPowell1944
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by MPowell1944 » Mon Apr 28, 2003 10:51 pm
Thats definently a missing sky problem.
1. Draw a box that surrounds your whole map.
2. Press the hollow button.
3. Apply a sky texture.
Voila! The cheap way of making a sky.
wacko
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Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
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by wacko » Tue Apr 29, 2003 6:35 am
MPowell1944 wrote: 1. Draw a box that surrounds your whole map.
2. Press the hollow button.
3. Apply a sky texture.
2.2 Change the newly created brushes so they don't overlap anymore
2.4 Apply Caulk texture
2.6 Deselect everything
2.8 Select just the 6 inner faces by 'Ctrl+Shift' and clicking on them
Molloy
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by Molloy » Sun May 04, 2003 1:41 am
[quote="MPowell1944"]Thats definently a missing sky problem.
2. Press the hollow button.
quote]
CSG = BAD BOY.