Map Decompiling

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General Specific
Corporal
Posts: 27
Joined: Fri Mar 21, 2003 2:42 am

Map Decompiling

Post by General Specific »

hey i know you've probably got asked this quite a bit, but where can i find a BSP decompiler........?
<i>"We are not retreating - we are advancing in another Direction."
- General Douglas MacArthur (1880-1964)
</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
General Specific
Corporal
Posts: 27
Joined: Fri Mar 21, 2003 2:42 am

Post by General Specific »

the reason i want to do this is i want to make a couple of maps like The Hunt into Capture the Portable MG42 maps, i.e. all i want to do is place MG42s in the maps.....
<i>"We are not retreating - we are advancing in another Direction."
- General Douglas MacArthur (1880-1964)
</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
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wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

there are the "MOHAA tools" which can decompile maps, but the result is rather disappointing and not usable as a basis for a new map because each brush face becomes a single brush.
You can get the MOHAA tools right here from the files section and see if it's of any help for you but I think there's much work ahead
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