Map Decompiling
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General Specific
- Corporal
- Posts: 27
- Joined: Fri Mar 21, 2003 2:42 am
Map Decompiling
hey i know you've probably got asked this quite a bit, but where can i find a BSP decompiler........?
<i>"We are not retreating - we are advancing in another Direction."
- General Douglas MacArthur (1880-1964)</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
- General Douglas MacArthur (1880-1964)</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
-
General Specific
- Corporal
- Posts: 27
- Joined: Fri Mar 21, 2003 2:42 am
the reason i want to do this is i want to make a couple of maps like The Hunt into Capture the Portable MG42 maps, i.e. all i want to do is place MG42s in the maps.....
<i>"We are not retreating - we are advancing in another Direction."
- General Douglas MacArthur (1880-1964)</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
- General Douglas MacArthur (1880-1964)</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
there are the "MOHAA tools" which can decompile maps, but the result is rather disappointing and not usable as a basis for a new map because each brush face becomes a single brush.
You can get the MOHAA tools right here from the files section and see if it's of any help for you but I think there's much work ahead
You can get the MOHAA tools right here from the files section and see if it's of any help for you but I think there's much work ahead