SH SDK Radiant, or MoHRadiant?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

SH SDK Radiant, or MoHRadiant?

Post by Sonsai »

Is there a difference? Can I still make a mohaa map with the SH SDK?
Image
Angex
Major
Posts: 293
Joined: Mon Dec 30, 2002 1:23 pm
Contact:

Post by Angex »

Yes there is a diiference:

Strickly speaking the original radiant (MoHRadiant) will not let you make SH maps, or add AI to an AA map if SH is installed. If you re-name the mainta folder, it is possible to do this, but for the map to work in SH you need the new compile programs (q3map, mohlight).

The second version of radiant will allow you to add AI if SH is installed. It also allows you to create SH maps, and use all the new SH features.

Basically if you want to create an AA map, I would use the original version, otherwise use the new version.
TheShiznaeSpe
Major
Posts: 304
Joined: Wed Feb 05, 2003 11:45 pm
Location: US
Contact:

Post by TheShiznaeSpe »

actually, u can create aa maps with both-and i'd go with the sh sdk for everything

it;s less buggy and u can always include spear models/textures in ur pk3
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

I think the difference is in the compilers if you make a mohaa map use the original compilers and if you make a spearhead map use the new ones .
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

Post by Sonsai »

I see, thanks everyone!
Image
Post Reply