Hi,
How can I create events (e.g. a tank drive by) that only start when triggered? What should I add to the script and to the map?
Other question: How can I make sounds playing the whole time in some parts of my map (e.g. the sound of rain falling on a roof, the sound of a camp fire)?
Thanx in advance
Manstein
Triggering events?
Moderator: Moderators
Hey Manstein,
we know us from Map4All.
1. Your Tank Question: I got it working with a info_waypoint path and a trigger to start the movement.
But something strange happens: The sherman starts shooting at me if I walk in front of it. *weird* 
If someone knows a solution for it, please tell me!
2. Play looping sounds
(not tested!)
It should be possible if you put the following line into your script
If you want the map/scr file, feel free to contact me.
Good luck!
thegnat
we know us from Map4All.
1. Your Tank Question: I got it working with a info_waypoint path and a trigger to start the movement.
Code: Select all
starttank:
$tank_trigger waittill trigger
iprintlnbold "Tankmovement triggered."
// MSG on screen
$tank_trigger remove
$sherman_tank drive $tankpath 270 60 200 256
// drive vector position, speed, acceleration, reach_distance, look_ahead
endIf someone knows a solution for it, please tell me!
2. Play looping sounds
(not tested!)
It should be possible if you put the following line into your script
Code: Select all
$entityname loopsound soundloopalias
// entityname is the ent that should play the loopsoundGood luck!
thegnat