My other bomb doesn't work. I used exactly the same technique, only this time instead of using brushes to create the script_objects, I gave them models, vis. vehicles/shermantank.tik and vehicles/shermantank_damaged.tik
Now, I found another way of blowing up a model and THAT works: the problem there is, the model shermantank_damaged.tik has a different local origin to shermantank.tik
The upshot of all this is that if I use the method that changes the model of the object, the tank appears to pounce across the room, and if I use the method with two script_objects it doesn't work at all, even though it is constructed exactly the same as the one that DOES work...
My script all seems to be in order... Can anyone help?
