you have created a new BOT template, a copy of an existing one with just a new name. I must try it without spawn points myself as you can see despite doing exactly as instructed I still get multiple spawns in one sp and the bots are much less aggressive and dont search, whereas with normal are fine, The bots seem to have a problem with stairways the just wont use them whereas the same map same nodes AIs do, and thats with the original jv_bots.
what you can do just as with any AI is specify a weapon type or change the AI params to give them different characteristics so you can have a supersoldat officer killing machine or an 'allo allo' Herr Flick officer.
I have added new AI tiks with the Pacific bots I am working on I have about 15 at the moment.
But I want to package them with sounds and voices......a BIG problem
as I have only Allied MP dialogue in Janese at the moment and its tricky working out how to get them to work along side the originals.
Perhaps JV or you both a zillion times better script kings than me can take a look. I have rename ALL the files, pk3'd, tried creating dummy tiks, uberdialogue entires but I know I am not doing it right or missing stuff.
But all you will need to do is debug the script/tik side and work out how to get them into Bot maps and MP maps.
Once we have a template we can then add Auzzies, Brits whatever....if its possible of course. I have one Auzzie Bot as it is.
The serious problem I image is getting MOH to know which voicetype the player is using but surely this is no different than doing the same for AIs?
Anyway if either or both are willing to take a look I can link to the downloads.