How do you light entire map

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
BooF
Lance Corporal
Posts: 14
Joined: Sun Apr 27, 2003 3:45 am

How do you light entire map

Post by BooF »

Hi gang
can any one tell me how to get the map flooded with sun light and no shadows :?:
BooF
Lance Corporal
Posts: 14
Joined: Sun Apr 27, 2003 3:45 am

fixed

Post by BooF »

ambient light 70 70 70
what a dill
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Suncolor 70 70 70
Live to map, not map to live.
-mohaa_rox, .map
moderator
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

2 replies and both wrong!!!

have anything selected that's in worldspawn, i.e no entity, so the sky will be your best option, then press N

key:ambientlight
value: 70 70 70

this will then apply that to all worldspawn items, so moving doors, breakable windows, etc... won't be lit up, if you want to light each entity aswell you'll have to key in
key: ambient
value: 70 70 70
though it won't really be massively noticable

suncolor 70 70 70 will only make it daylight, you will still have shadows

changing the 70 70 70 will change the RGB settings, so make sure they are all the same, unless you want a tint of red :?: why i don't know but still some people might :?: so the value would be 70 60 60 for example

if you want to light the map so it's night but still want everything to be seen 20 20 20 is a good setting for ambientlight and 30 30 30 for the suncolor, but you will need to also enter
key: sunflare
value: none
else you will still have a sun flare in your map,

hope this has been a bit more descriptive :D
hope this helps, prob not cos it's all foreign 2 me :-/
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

That is full daylight, and that means lighting up the whole map. But i dunno about shadows, just don't check the shadows button in the options menu. :wink:
Live to map, not map to live.
-mohaa_rox, .map
moderator
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

if you use suncolor and sundirection, you will have shadows, using ambientlight will give everything it's own lightsource, creating no shadows :D
hope this helps, prob not cos it's all foreign 2 me :-/
BooF
Lance Corporal
Posts: 14
Joined: Sun Apr 27, 2003 3:45 am

Post by BooF »

With ambientlight do you have to highlight everything or nothing highlighted and in worldspawn type ambientlight 70 70 70
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

Post by Sonsai »

Don't have ANYTHING highlighted at all. Just presss "n"

Choose worldspawn and do that scripting stuff they told you to do 8)
Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

mmm
I have to select/highlight a regular brush to get worldspawn into the entity-window, else, the last selected entity type is still in it.

Anyway, preesing 'n' this or that way, you should get the window 'entity'
in the lower part you can enter a key e.g. ambientlight and then 'Tab' and then a value for it, e.g. 70 70 70. Pressing 'Enter' should move this pair into the white field above. Voil
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

you don't need TAB you could use ENTER twice :P

that seems really pointless typing that so i'll add something else

i always select a brush that isn't an entity and enter the properties i need for it, just incase a previously selected brush was an entity :D
hope this helps, prob not cos it's all foreign 2 me :-/
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Just select ur sky.
Live to map, not map to live.
-mohaa_rox, .map
moderator
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

yep, sky brush is one of the brushes nuggets said!
Post Reply