can any one tell me how to get the map flooded with sun light and no shadows
How do you light entire map
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How do you light entire map
Hi gang
can any one tell me how to get the map flooded with sun light and no shadows
can any one tell me how to get the map flooded with sun light and no shadows
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nuggets
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2 replies and both wrong!!!
have anything selected that's in worldspawn, i.e no entity, so the sky will be your best option, then press N
key:ambientlight
value: 70 70 70
this will then apply that to all worldspawn items, so moving doors, breakable windows, etc... won't be lit up, if you want to light each entity aswell you'll have to key in
key: ambient
value: 70 70 70
though it won't really be massively noticable
suncolor 70 70 70 will only make it daylight, you will still have shadows
changing the 70 70 70 will change the RGB settings, so make sure they are all the same, unless you want a tint of red
why i don't know but still some people might
so the value would be 70 60 60 for example
if you want to light the map so it's night but still want everything to be seen 20 20 20 is a good setting for ambientlight and 30 30 30 for the suncolor, but you will need to also enter
key: sunflare
value: none
else you will still have a sun flare in your map,
hope this has been a bit more descriptive
have anything selected that's in worldspawn, i.e no entity, so the sky will be your best option, then press N
key:ambientlight
value: 70 70 70
this will then apply that to all worldspawn items, so moving doors, breakable windows, etc... won't be lit up, if you want to light each entity aswell you'll have to key in
key: ambient
value: 70 70 70
though it won't really be massively noticable
suncolor 70 70 70 will only make it daylight, you will still have shadows
changing the 70 70 70 will change the RGB settings, so make sure they are all the same, unless you want a tint of red
if you want to light the map so it's night but still want everything to be seen 20 20 20 is a good setting for ambientlight and 30 30 30 for the suncolor, but you will need to also enter
key: sunflare
value: none
else you will still have a sun flare in your map,
hope this has been a bit more descriptive
hope this helps, prob not cos it's all foreign 2 me :-/
mmm
I have to select/highlight a regular brush to get worldspawn into the entity-window, else, the last selected entity type is still in it.
Anyway, preesing 'n' this or that way, you should get the window 'entity'
in the lower part you can enter a key e.g. ambientlight and then 'Tab' and then a value for it, e.g. 70 70 70. Pressing 'Enter' should move this pair into the white field above. Voil
I have to select/highlight a regular brush to get worldspawn into the entity-window, else, the last selected entity type is still in it.
Anyway, preesing 'n' this or that way, you should get the window 'entity'
in the lower part you can enter a key e.g. ambientlight and then 'Tab' and then a value for it, e.g. 70 70 70. Pressing 'Enter' should move this pair into the white field above. Voil
-
nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
you don't need TAB you could use ENTER twice 
that seems really pointless typing that so i'll add something else
i always select a brush that isn't an entity and enter the properties i need for it, just incase a previously selected brush was an entity
that seems really pointless typing that so i'll add something else
i always select a brush that isn't an entity and enter the properties i need for it, just incase a previously selected brush was an entity
hope this helps, prob not cos it's all foreign 2 me :-/
