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PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Wed Apr 30, 2003 1:25 am
I am in process of a SP map, tested it out, and when I shoot the axis, they die, but fall through the wall. My walls are 8 units thick. PLS tell me that i don't have to clip all the walls.
What can i do?
PSYCHO - Who you callin a PSYCHO?
nuggets
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Posts: 1006 Joined: Fri Feb 28, 2003 2:57 am
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by nuggets » Wed Apr 30, 2003 1:30 am
it's something we live with, it happens all the time in the game
like when shooting some1 on stairs, they just lie flat across them
hope this helps, prob not cos it's all foreign 2 me :-/
PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Wed Apr 30, 2003 1:36 am
True enough. Just wondering if there is a remedy for that. Or a way to reduce it.
PSYCHO - Who you callin a PSYCHO?
nuggets
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by nuggets » Wed Apr 30, 2003 1:38 am
add a lot and a lot and a lot more anims for dead people,
so they could die propped up agaisnt walls, kneeling down, rigid to match stairs, then finding their tag points to match with certain areas, there's a workaround, but lot's of work
hope this helps, prob not cos it's all foreign 2 me :-/
PsychoE
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Posts: 243 Joined: Mon Oct 21, 2002 7:40 pm
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by PsychoE » Wed Apr 30, 2003 3:03 pm
Yep - definately sounds like a lot of work. I guess I will just ignore them.
But..... Are there any tuts available on that type of thing? Maybe I could play around with it.
PSYCHO - Who you callin a PSYCHO?
Angex
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by Angex » Wed Apr 30, 2003 4:17 pm
If only we had karma, its not perfect but its a start.
mohaa_rox
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Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Thu May 01, 2003 1:40 am
Even other games have the same prob.
Live to map, not map to live.
-mohaa_rox, .map
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nuggets
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by nuggets » Thu May 01, 2003 11:35 pm
HITMAN 2 doesn't that game is fkn ACE!!!
hope this helps, prob not cos it's all foreign 2 me :-/