Spy Hard Beta 1!
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- Ace of Spades
- Major
- Posts: 291
- Joined: Thu Jan 30, 2003 8:50 am
- Location: West Coast, USA
Worked for me
I copied your last link and pasted it to a new IE window and it worked.
The map needs a lot of work. I couldn't get into both huts--one has a bad door I guess.
I got all the objectives except the last document. I think it is on the top floor of the underground building, but I couldn't get up the steps. There is an invisible brush blocking the stairway. Note: My buddy beat it and said you have to duck to get up/down that stairway--it has a bad brush you can't see. He said he had to duck to get in the hut too.
Also, the document objective counts up instead of down. After I picked up three it said 4 remianing.
Hope that helps.
The map needs a lot of work. I couldn't get into both huts--one has a bad door I guess.
I got all the objectives except the last document. I think it is on the top floor of the underground building, but I couldn't get up the steps. There is an invisible brush blocking the stairway. Note: My buddy beat it and said you have to duck to get up/down that stairway--it has a bad brush you can't see. He said he had to duck to get in the hut too.
Also, the document objective counts up instead of down. After I picked up three it said 4 remianing.
Hope that helps.
hihi
Nice little map, bit to easy when going frontal... Kept the n00b in the guardtower alive... he will probably die of thirst anyway.
Thankx rox, always looking for SP maps.
Thankx rox, always looking for SP maps.
-
nuggets
- General
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- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
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downloading now, after what Gen Cobra said in a post i think it's only right people should look and value other peoples work, it's not like we're doing this for extra cash
pasting the link in the web address bar on this page will still do it,
bad link silly link
i'll post comments aswell on here, whether good or bad
pasting the link in the web address bar on this page will still do it,
bad link silly link
i'll post comments aswell on here, whether good or bad
hope this helps, prob not cos it's all foreign 2 me :-/
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Bjarne BZR
- Site Admin
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- Location: Sweden
- Contact:
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nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
looks nice,
but what i was going 2 say has already been said, there's no real need to sneak about,
pro's:
nice mapping,
good ideas,
haben sie geladen
con's:
few textures gone astray, (on the side of the bunker; inside the bunker on the wall near the door; one on the corner inside the building has a slight overlap)
MG doesn't wanna hurt anyway
which is possibly a good thing
the head room for going down towards the canteen (i think it's around that area) is too low, i thought it was a player clip
a few awareness's of people don't pick up on their mates dying, or maybe he never liked him anyway
no exit point
ideas:
maybe if you have an alarm sound if the player chooses not to sneak around, ten spawn more axis to run towards the player and sort him out, that'll encourage people to sneak
the compass points to the exit point but never lets you leave
if you were to just add a line of text saying it's been completed it'd be a little better
anyway:
good work, i'll look at more or ur maps in the future
but what i was going 2 say has already been said, there's no real need to sneak about,
pro's:
nice mapping,
good ideas,
haben sie geladen
con's:
few textures gone astray, (on the side of the bunker; inside the bunker on the wall near the door; one on the corner inside the building has a slight overlap)
MG doesn't wanna hurt anyway
the head room for going down towards the canteen (i think it's around that area) is too low, i thought it was a player clip
a few awareness's of people don't pick up on their mates dying, or maybe he never liked him anyway
no exit point
ideas:
maybe if you have an alarm sound if the player chooses not to sneak around, ten spawn more axis to run towards the player and sort him out, that'll encourage people to sneak
the compass points to the exit point but never lets you leave
anyway:
good work, i'll look at more or ur maps in the future
hope this helps, prob not cos it's all foreign 2 me :-/
-
nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
and a couple more things,
con's: (unfortunately)
there's a big canyon running just by the entrance to the compound
and your script will need modifying on the papers objectives, if you don't get them in the order you've set them out to be picked up in then you'll get [3 remaining] or alternative numbers after u've picked them all up,
also the exfiltrate objective will appear once the papers in the bunker have been taken
the new script i'll put in here if you like
won't take any of the credit though 
con's: (unfortunately)
there's a big canyon running just by the entrance to the compound
and your script will need modifying on the papers objectives, if you don't get them in the order you've set them out to be picked up in then you'll get [3 remaining] or alternative numbers after u've picked them all up,
also the exfiltrate objective will appear once the papers in the bunker have been taken
the new script i'll put in here if you like
hope this helps, prob not cos it's all foreign 2 me :-/
Yeah, some brush errors.
And I will include the alarm system, and will do those "nottriggerable" and "triggerable" triggers once an objective is completed. Then I will ask jv for advice on mgs, and finally sort out the damn compasses.
BTW, was it too few enemies?
And I will include the alarm system, and will do those "nottriggerable" and "triggerable" triggers once an objective is completed. Then I will ask jv for advice on mgs, and finally sort out the damn compasses.
BTW, was it too few enemies?
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
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Bjarne BZR
- Site Admin
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- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Good work man!
Winter maps are more often good looking than "summer maps"
There are some brush errors as mentioned above, but the map is really good. A bit too easy however... sniped all I could se from the start, then I did the rest of the level with the silenced pistol ( I'm not kidding here ) exept the guy in the watch tower ( had to snipe him after missing him with about 20 pistol shots
).
I think the "Alarm, with hordes of attacking Germans" is a good idea if you fail to sneak ( as long as you have a chance to shut down the alarm ).
Winter maps are more often good looking than "summer maps"
There are some brush errors as mentioned above, but the map is really good. A bit too easy however... sniped all I could se from the start, then I did the rest of the level with the silenced pistol ( I'm not kidding here ) exept the guy in the watch tower ( had to snipe him after missing him with about 20 pistol shots
I think the "Alarm, with hordes of attacking Germans" is a good idea if you fail to sneak ( as long as you have a chance to shut down the alarm ).


